A sweet 2D canvas game. With your awesome suit, you can jump from planet to planet to conquer them!
Try it here!
Getkey: What about "jumpsuit"
Flowi: #agreed
Getkey: The story would be
Getkey: I am the hero
Getkey: Oh, a chest
Getkey: What is that
Getkey: A suit
Getkey: TADADAM
* Getkey wears suit
Flowi: :O
* Getkey jumps
Flowi: :OOO
Getkey: #OMG
Flowi: #epic
Currently, we only support Firefox and Chrome, because we use many recent additions to JavaScript. The server requires Node.js 6.0.0 or above.
JumpSuit works in a decentralised way: anyone can create a game server. After registering (automatically) to the master server, your game server will be listed on jumpsuit.space for players, who will be able to play directly on it. For security reasons however, the assets and scripts are served by the master server.
$ npm install
$ node build/bundler.js
If you plan to host your own master server, don't forget to set the dev
option.
Once the project is built, if you want to create a public game server, here is what you need to do:
$ node game_server_bundle.js
But if you are developing or running a LAN, you need to also make your own master server. Don't forget to set the dev
option (see below). Yes, that means you have to set it in two different config files.
$ node master_server.js
Then you can access your master server at http://localhost in your browser.
The game server needs a configuration file. The default file is game_config.json
, but it is also possible to choose which to use:
$ node game_server.js path/to/your/config.json
In any case, if it doesn't exists, it will be created.
You can modify settings without having to restart the server.
In this file you can set the following parameters:
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Enable debug messages | false |
boolean |
master | The master server your server registers to. If your host your own master server it should look like "ws://localhost:8080" | "ws://jumpsuit.space" |
string |
monitor | Displays a neat view of the lobbys in real-time | false |
boolean |
port | Set the game server's port | 7483 |
integer |
secure | Set this to true if your server is behind ssl. If you don't know, stick to the default value | false |
boolean |
server_name | The name the master associates your server with | "JumpSuit server" |
string |
The master server's configuration works the same way as the game server's, all parameters are saved in a file. Its default filename is master_server.json
, but you can also choose another one:
$ node master_server.js path/to/your/config.json
In this file you can set the following parameters:
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Enable debug messages. Enable automatic reload of modified files (if you add a new file, you'll have to restart the server). Get resources from local files instead of jumpsuit.space1 | true |
boolean |
ipv4_provider | The URL of a web service which should return an IPv4 as plain text. You can also set your IP directly | "https://ipv4.icanhazip.com/" |
string |
ipv6_provider | The URL of a web service which should return an IPv6 as plain text. You can also set your IP directly | "https://ipv6.icanhazip.com/" |
string |
monitor | Displays a neat view of the connected game servers in real-time | false |
boolean |
port | Set the game server's port | 80 |
integer |
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Get resources from local files instead of jumpsuit.space1. Append a source map to the bundle | true |
boolean |
mod | Choose the server's gamemode | "capture" |
string |
1: Since a lot of tiny assets must be served, (which is inefficent with HTTP/1.0 and HTTP/1.1), on jumpsuit.space, http2 is used. However, browsers do not accept HTTP/2 without SSL. We cannot make jumpsuit.space SSL-only, because it brings more latency (which is not okay for game websockets) and because that would mean third-party developpers wanting to register a game server on the master server at jumpsuit.space would have to get a SSL certificate. So; everything but game server sockets and the index.html is encrypted, and thus, we cannot use protocol relative URLs to access ressources. The problem is that a developper on localhost would get assets and scripts from jumpsuit.space. To prevent this, the dev option rewrites files to replace URLs pointing to jumpsuit.space with protocol relative URLs.