#zVisual
Implementation of the most common algorithms on 3D reconstruction. Marching cubes algorithm and Ray Casting algorithm can be found here.
It's important to note that this is a demo project implementing the two algorithms by OpenGL. It is far from optimal.
marching cubes screenshot: http://git.oschina.net/isy/zVisual/raw/dev/screenshot/mc.png
ray casting screenshot: http://git.oschina.net/isy/zVisual/raw/dev/screenshot/rc.png
Open source libraries like GLEW, GLFW and glm are used.
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