/Economize

A text based economics simulation game

Primary LanguageC++

Economize

A text based economics simulation game.

Maybe start as a NOBODY. You have NOTHING. You will have to find stuff, make stuff or something third to start making money. When you get enough to start investing, that's where the game will take off.

You'll be able to play the game as a Investor (legit), a shady person (Drug trade) or something in between (Gus from Breaking Bad).

  • Have a restricted amount of "time" (something like 10 moves pr day)
  • Economics based on random events?
    • Maybe make it a "News article"
    • Maybe you can spend some time to look at what might happen, What stock or item might fall in price/value, when, why and the percentage (this might be a buyable skill) of the likelihood of this happening.
Features I'm thinking about.
Should this game have XP?

Should this game have XP? How could this be useful in game? Maybe.

It could be nice to have skills (Experience). Because the more you do something, the better you get at it. So if you've been doing the economics stuff for 6 years, you would have 6 years experience. But that doesn't mean you're better then this another person with the same amount of years (You can get more/less XP for the amount of stuff being traded (example 99 stocks give more experience than 2, but this shouldn't give that much XP so people doesn't just buy and trade a bunch of cheep stocks/items in the beginning), successful trades, amount of trades that day, )

You would get the XP when the day ends, you will be able to spend your skill points (Experience points) after each day, and maybe buy some other stuff if you don't have any skill points (Experience points)



"Skills" (You buy them)

  • And what they do

  • Tax evasion
  • Open a bank account in (INSERT COUNTRY)
    • Makes the taxes smaller (profit gets bigger)
  • Lobbying skill
    • Get politicians to do something for you (lower taxes for a few months/years)
  • "Pay" for company insiders
  • Fund a foreign adversary
    • Pay "military groups" to get military company stocks to rise up
    • Maybe get a politician to do the same thing, more funding to the military = gun, plane, etc company stocks go up.
    • The public might find out 😨
  • Manipulate country religion(s) (or just become a religious person that owns a church)
    • Religions don't have to pay taxes
    • Can own taxes as a religious church, but you don't have to pay ANY taxes
  • Manipulate country religion(s)
    • This might be able to manipulate farms
      • India: Cows are sacred
      • Muslims: Don't eat pigs
  • Get a PI (Private Investigator)
    • Get some dirt on people/companies

Items

  • And what they do

  • Cars
      • A better car, might result in you getting there before the start time (Start time goes from 10 AM to 8 AM or something like that)
      • It's going to cost more (daily expenses goes up)
  • Excersice
      • Health goes up
      • Happiness goes up
      • Can use more time pr day before going to bed
    • ❌ *
  • Drugs? (Drug trade?)
    • ✔ *
    • ❌ *
  • Item
    • ✔ *
    • ❌ *
  • Item
    • ✔ *
    • ❌ *
  • Item
    • ✔ *
    • ❌ *
  • Item
    • ✔ *
    • ❌ *

Hobbies

  • And what they do

  • Fishing
      • A chance at getting free food
      • A chance at getting something you could sell
      • You might get nothing

New Section

  • And what they do

  • Item
    • ✔ *
    • ❌ *

How a struct might look (The data/Game)

  • Politician
    • Rates
      • Public perception
    • Salary
      • Monthly
      • Yearly
    • Health
      • Age
      • Diseases
      • Smokes
      • Drugs
    • Threat
      • Blackmail (Politicians might try and take you down with them)
        • Blackmail on the politician
          • Affairs
          • Crime
          • Taxes
          • Income (This might effect how the public sees them)
        • Blackmail the politician have
      • Country's people
      • Extremists