A tool for generating Steve/Alex mods for Super Smash Bros. Ultimate.
The code that handles NUTEXB and BNTX file IO was based off of the existing Rust libraries nutexb and bntx. Texture swizzling is handled by tegra_swizzle's C FFI API. Renders and UI are generated using OpenCV perspective warping. Skin data is grabbed from the Minecraft/Mojang web APIs using curl and rapidjson.