A static declarative language designed to be a wrapper with the loveframes GUI library for love. Implementing features like, object management with tags and element declarations.
Was originally used on VisualNova Game engine to manage their screens, using a simple and declarative language to describe the UI same as HTML.
It also work as string based events, which means you will need a event handler to handle the connection between the UI and lua.
- Support special tags to manage data (for example translation, see documentation to see more about the tags.)
- Support for nested elements, so elements can be inside other element if it supports (see documentation to know more.)
Not implemented features:
- Error handling
- Parser need more working I guess..
(frame) {
(!button) text="this is button"
}
Elements is defined by words inside parenthesis, like this: (element)
, also Nox support self close element, something like this in html: <element/>
. You can use self close element by adding !
at the start of the element name. (!closeelement)
The valid elements are the same as described by the loveframes library.