iPhone 3D Samples Revised May 2010 Get the source code to an individual sample by clicking its screenshot below. Chapter 1: Quick Start Guide HelloArrow Chapter 2: Math and Metaphors HelloCone Chapter 3: Vertices and Touch Points TouchCone SimpleWireframe Chapter 4: Adding Depth and Realism VertexLighting PixelLighting ToonLighting FancyWireframe ObjViewer Chapter 5: Textures and Image Capture Textured TextureFilters TextureFormats CameraTexture Chapter 6: Blending and Augmented Reality TextureAlpha Stencil FakeStencil Antialiasing Jitter AaLines Clouds Camera Chapter 7: Sprites and Text Fps Haiku DistanceField SpriteSheet SpringyStars Chapter 8: Advanced Lighting and Texturing Bumpy Cubemap CrudeBloom GaussianBloom Chapter 9: Optimizing VertexSkinning HelloArrow HelloCone TouchCone SimpleWireframe VertexLighting PixelLighting ToonLighting FancyWireframe ObjViewer Textured TextureFilters TextureFormats CameraTexture TextureAlpha Stencil FakeStencil Antialiasing Jitter AaLines Clouds Camera Fps Haiku DistanceField SpriteSheet SpringyStars Bumpy Cubemap CrudeBloom GaussianBloom VertexSkinning