Update This will be converted into a longer form book PM Book - Igor V using Quarto Books & NBDev.
Go there for more of an in depth understanding over scattered links
For those interested in Product Management like myself. Links so we don't need to start from scratch. Outline format is loosely based from this.
- General
- Specs
- Aligning Incentives
- Demos
- Project Management and Planning
- Tools
- Customer Research and Interviews
- Design
- Misc
- Strategy
- Vision
- Good Quotes
- Working Backwards - Werner Vogels
- Working Backwards by Amazon
- Writing, Briefly - Paul Graham
- Bad Mangers Talk, Good Managers Write
- The world is awash in 'brilliant visionairies' (often self-labelled) that don't productize much. By definition the do'ers are bringing a vision into a reality and doing the hard real work that has a disproportionate effect on the outcome.
- Tips:
- Find a way to align incentives. If the Product succeeds the engineers should benefit and vice versa with the PM. Not rocket science.
- Tips:
- Before you push others, push yourself - Jennifer Porter
- The Product Trio - Teresa Torres
- Pre-Mortems - Mckinsey - "An ounce of prevention is worth a pound of cure"
- How we make decisions at Coinbase
- Individual Ensembling - Adam Grant
- Productboard Academy
- Atlassian University & Jira Fundamentals
- Yes, Jira is a POS, but most tech teams use it, so man the F up and learn it and do it well.
- Understanding Customer Needs - 15 min case study - Clayton Christensen
- Hear the thoughts from the horses mouth rather than 2nd hand from a VC blogger
- How to Talk to Users - Eric Migicovsky
- JTBD Theory Rabbit Hole - Alan Klement
- Crash Course in Discovery Questions - Tristan Kromer
- Open ended 'explain or tell me' questions don't lead the witness and are good for a 80/20 listening/talking dynamic
- Ladder of Evidence - Teresa Torres
- Simulate an experience rather than ask if they would use something. (Unreliable)
- Ask for a speicic story from the past
- Look for evidence of action
- Learn Design - Figma
- Figma Tutorials
- Laws of Simplicity - John Maeda
- Usability Heuristics for UI Design - Jackob Nielsen
- Boost your UX with These Succcessful Interaction Design Principles
- Elon Musk 5 step process for making things in a better way - Elon Musk
- Make your requirements less dumb
- Delete the part or process
- Simplify / Optimise
- Accelerate cycle times
- Automate
- Outcomes over Outputs
- Product Market Fit Video
- Great Products do less, but better
- Great example of cluttered product with the graphing calculator
- Focus on the things that won't change - Jeff Bezos
- The Rudder Fallacy - Tristan Kromer
- Make Something Real - Jason Mcghee
- Nice advice on Demo, Polish & First Impressions
- Layers of a PM Competency Stack - Aaiter Abdul Rauf - Assume the LI poster can be credited with the image
- Partial success is more dangerous than no success. Products can get stuck in the "land of the living dead" - Eric Ries - Lean Startup
- Balance Focus on One Customer vs New Features for Many? - Kevin Hale
- Customer's willingness to Pay test - Teresa Torres
- Google Issues Tracker - Priority
- "Strategery"
- Make assumptions explicit - John Cutler
- Best practices for developing a product strategy-Deb Liu
- Being strategic - Julie Zhuo
- What is Strategy - Michael Porter
- The importance of vision
- "Seek collaboration not consensus" - can't find source
- "We want it to be super sick, its already pretty sick, but we want it to be super sick" - Mackenzie Heiser
- "Rule of thumb for user experience design: more options, more problems" - Scott Belsky
- "A user interface is like a joke. If you have to explain it, its not that good"
- User Experience vs Design
- Think about Product Bets, Success Metrics, and Roadmapping - John Cutler