Pathfinding algorithms implemented in Unity.
This project implments Dijkstra, AStar, BreadthFirstSearch and GreedyBestFirst on a tiled grid. Set the start position, goal and create walls to visualise the step-by-step process of the algorithm. You can also change the iteration speed as well as color pallet.
Clone or download this repository and open the project with your favourite flavour of Unity.
This project was built with Unity 2020.1.17f1