Pinned Repositories
3D-Model-Parser
OBJ file parser, A work in progress.
anet
A platform for distributing jobs over the student computers at the KU Leuven department of computer science. The platform was not made to be easy to install or use by others.
basic-image-processing
From basic image processing towards object detection is. This is part of the course Computer Vision (H02A5a)
neural-physics
This repository is a implementation of the paper: Subspace Nearal Physics: Fast Data-Driven Interactive Simulation
PBR-shader
Physically based shader created with OpenGL and java.
Quadtree
Quad Tree implementation in java
Ray-Tracing
Basic ray tracing in C++
RED
Pathtracer in Java
Simplified-Plane-Physics-Unity
Simplified Plane Physics in Unity3D/C#
UnityGPUDynamicHashGrid
Implementation of a dynamic hash grid on the GPU
iweinbau's Repositories
iweinbau/Ray-Tracing
Basic ray tracing in C++
iweinbau/PBR-shader
Physically based shader created with OpenGL and java.
iweinbau/Simplified-Plane-Physics-Unity
Simplified Plane Physics in Unity3D/C#
iweinbau/Quadtree
Quad Tree implementation in java
iweinbau/3D-Model-Parser
OBJ file parser, A work in progress.
iweinbau/anet
A platform for distributing jobs over the student computers at the KU Leuven department of computer science. The platform was not made to be easy to install or use by others.
iweinbau/basic-image-processing
From basic image processing towards object detection is. This is part of the course Computer Vision (H02A5a)
iweinbau/BouvetDevelopmentKit
BDK is a development kit for HoloLens on Unity. It is easy to use and to customize for your needs.
iweinbau/Catch2
A modern, C++-native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)
iweinbau/neural-physics
This repository is a implementation of the paper: Subspace Nearal Physics: Fast Data-Driven Interactive Simulation
iweinbau/RED
Pathtracer in Java
iweinbau/UnityGPUDynamicHashGrid
Implementation of a dynamic hash grid on the GPU
iweinbau/MARSS_python_AGX
iweinbau/MARSS_unity
iweinbau/MixedRealityToolkit-Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
iweinbau/onnx
Open standard for machine learning interoperability
iweinbau/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
iweinbau/thread-pool
Thread pool implementation using c++11 threads