iwillburnyou's Stars
AstroWYH/UE5-CPP-Notes
OTFCG/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Dawnshifter/MHXXSwitchSaveEditor
A save editor for Monster Hunter XX Switch and 3DS versions
RayTracing/raytracing.github.io
Main Web Site (Online Books)
nfrechette/acl
Animation Compression Library
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
jimbeveridge/readdirectorychanges
Sample code that goes with "Understanding ReadDirectoryChangesW"
ssloy/tinyrenderer
A brief computer graphics / rendering course
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
yyc-git/MyData
share my data
skywind3000/vim
Personal Vim Profile
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
Trojan-Qt5/Trojan-Qt5
Removed due to regulation
conan-io/conan
Conan - The open-source C and C++ package manager
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
vitechliu/zhuoyao_radar
捉妖雷达 web版
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
SZSilence06/THXYY
A Touhou doujin STG game.
python/cpython
The Python programming language
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
Unity-Technologies/UnityCsReference
Unity C# reference source code.
microsoft/Windows-universal-samples
API samples for the Universal Windows Platform.
shadowsocks/shadowsocks-android
A shadowsocks client for Android
f15gdsy/BT-Framework
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
mihaibujanca/dynamicfusion
Implementation of Newcombe et al. CVPR 2015 DynamicFusion paper