Pinned Repositories
AFNetworking
A delightful iOS and OS X networking framework
akshare
AKShare is an elegant and simple financial data interface library for Python, built for human beings! 开源财经数据接口库
alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
AndEngine
Free Android 2D OpenGL Game Engine
awesome-c-cn
C 资源大全中文版,包括了:构建系统、编译器、数据库、加密、初中高的教程/指南、书籍、库等。
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BlendELF
BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.
blueprint3d
Build interior spaces in 3D
boost-xcode5-iosx
Build boost framework for iOS and OSX with Xcode 5 (armv7, armv7s, arm64, i386, x86_64)
bullet3
Bullet Physics 3.x AND Bullet 2 official repository with GPU rigid body pipeline
izikhuang's Repositories
izikhuang/akshare
AKShare is an elegant and simple financial data interface library for Python, built for human beings! 开源财经数据接口库
izikhuang/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
izikhuang/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
izikhuang/blueprint3d
Build interior spaces in 3D
izikhuang/FusionProj
izikhuang/cartographer
Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
izikhuang/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
izikhuang/deeplearningbook-chinese
Deep Learning Book Chinese Translation
izikhuang/DensePose
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
izikhuang/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
izikhuang/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
izikhuang/Falcor
Real-Time Rendering Framework
izikhuang/glTF
glTF – Runtime 3D Asset Delivery
izikhuang/HeliumRain
Helium Rain source code
izikhuang/HoloToolkit
The HoloToolkit is a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic
izikhuang/kajiya
💡 Experimental real-time global illumination renderer 🦀
izikhuang/NvidiaAIDenoiser
A simple implementation of Nvidia's AI denoiser
izikhuang/OpenGraphic
Graphic Engine & Game Engine open source list!
izikhuang/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
izikhuang/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
izikhuang/Precomputed-Local-Reconstuction-from-Sparse-Radience-Probes
izikhuang/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
izikhuang/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
izikhuang/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
izikhuang/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
izikhuang/UE4RenderDocPlugin
A plugin that adds easy access to Renderdoc inside UE4
izikhuang/unrealcv
UnrealCV: Connecting Computer Vision to Unreal Engine
izikhuang/VINS-Mobile
Monocular Visual-Inertial State Estimator on Mobile Phones
izikhuang/WickedEngine
C++ game engine focusing on modern rendering techniques. With Bullet Physics, Lua scripting, and more.
izikhuang/xatlas
Mesh parameterization / UV unwrapping library