Mapping double spherical 360 cam image to equirectangular, on WebGL
TypeScript
What is this?
Equirectangular mapping on WebGL(Three.js).
Insta360 Air is a nice omni-directional camera, which connects to pc directly via usb.
lower latency than Ricoh Theta S, Theta V, Ricoh R.
hight resolution than Ricoh Theta S, when using live streaming.
very small body.
To see Insta360 Air image in HMD, we need to project the raw double spherical image to equirectangular image. And, In my case, I wanted to steam the video via WebRTC and see it on WebVR on a browser.
So, I implemented GLSL Shader to map double spherical raw image of Insta360 Air to Equirectangular.
on Three.js.
TypeScript + WebPack.
And, for my lesson, I used Webpack and Typescript as development tools.
Luckily, Three.js officially started to supports typescript.