COMP 371 - Computer Graphics Project
Features:
Free-moving 3rd person camera of spaceship, 3D world loads from saved matrix "Object Matrices" file, Collision detection implemented (bounding-box & plane ground), Selecting models with ray (scaling, translation, live copying), Loading models from textures, Sample models & opengl libraries included, Basic shaders
Buttons:
Mouse, WASD, Enter - Movement
P - Copies the model ur pointing at to your location O - Saves current state of models so they reload next time
Left click - Translate selected object away from you Right click - Translate selected object towards from you Side click 1 - Scale selected object down Side click 2 - Scale selected object up