/doooom

baby doom style editor and renderer

Primary LanguageProcessing

DOOOOM

Personal test of how doom-style rendering works. Main reference is bisqwit's video https://www.youtube.com/watch?v=HQYsFshbkYw&t=17s

Planned features:

Level editor

  • Edit vertexes and sectors
  • split sectors
  • join sector edges to create portals
  • position player

realtime renderer

  • no accidental overdraw
  • correct portalling
  • good projection