DOOOOM
Personal test of how doom-style rendering works. Main reference is bisqwit's video https://www.youtube.com/watch?v=HQYsFshbkYw&t=17s
Planned features:
Level editor
- Edit vertexes and sectors
- split sectors
- join sector edges to create portals
- position player
realtime renderer
- no accidental overdraw
- correct portalling
- good projection