jagenjo/Canvas2DtoWebGL
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
JavaScriptMIT
Issues
- 1
The text rotation appears to have a bug, with extra points appearing in the transformation matrix for the rotation?
#21 opened by lithbitren - 2
Drawing between canvases
#20 opened by AlbinFarstun - 1
not support Chinese!
#19 opened by nick-ye - 5
globalCompositeOperation
#12 opened by WeslleyDeSouza - 4
Hi, is Path2D supported?
#8 opened by lidaof - 1
Package managers support?
#18 opened by KonradLinkowski - 1
Does not support fonts with Cyrillic.
#17 opened by Prokhor-Konev - 1
- 2
[disclaimer] It won't boost your app
#14 opened by brunoandradebr - 1
WebGL2 support
#15 opened by mortac8 - 1
Demo benchmarks don't show fps
#13 opened by Zireael07 - 3
Implementing shadowblur
#11 opened by AlexVestin - 1
Resize
#10 opened by mrzaxaryan - 2
performance and color?
#9 opened by lidaof - 1
batch draw support?
#7 opened by RockyF - 1
setLineDash implementation
#6 opened by meishier - 1
createRadialGradient implementation
#5 opened by E75 - 1
the benchmark problem
#4 opened by ErosZy - 1