/Starcraft-Original-Reverse-Campaign

This contains files for the Starcraft Campaign but the Player and AI are in reversed roles. (Some modifications are made too)

Starcraft Original Reverse Campaign


Welcome to Starcraft Reverse Series Created by: Happy115 Special Thanks

ViC Brigade - He is the developer of the Coop Campaign. Due to difficulty of finding the campaign maps and starting features, I used the starting template of the Coop maps and modified them into single player and modified the triggers from there.

MindHawk - He is working and came up with the idea of the Starcraft II Wings of Liberty Reverse Campaign. This series is inspired from it.

Basic Installation Info

I only know the Windows 10 system and the installation will be based off this.

Unzip contents in the following location to play: Note: Replace "UserName" with contents of the user C:\Users\"UserName"\Documents\Starcraft\Maps

If you are still having issues, the contents may look like this from File Explorer

ThisPC > Documents > Starcraft > Maps

Basic Info:

This is run on Starcraft Broodwar. While most maps will work on Original Starcraft, some maps use assets from Starcraft Broodwar, thus it is suggested to run on game on the expansion version.

File Size: 115 MB

About the Maps:

  • These set of maps consist of the Original Starcraft Campaign. Some use assets from Broodwar such as Dark Templar in the efforts of the AI being able to consistently kill Cerebrates.

  • Not all Missions are available. Specifically installation missions or "Hero Missions" are not provided and will most likely not be done.

  • Mission Briefs have been modified to reflect a "General" objective of what to do. These mission briefings may not be accurate but hopefully provide some substance (Some are repeated more than others).

  • Roles of the Traditional Campaign will be swapped and modified. This means that the campaign you choose will be the main enemy you must fight. Due to this, the starting forces for your side will be reduced and the AI's side will be increased.

AI Changes and Difficulty:

  • AI Power levels are significantly stronger. Furthermore, majority of AI have access to ALL normal campaign units (This both makes the AI stronger and prevent the AI from breaking). In some cases, there will be additional AI to make the mission more difficult whether they are escort waves to protect the Zerg Chrysalis or generic attack waves.

  • Difficulty level is approximately the same as "Brutal" difficulty from Starcraft II. This may vary depending on the person and map.

  • Some missions will involve having an ally AI (This is due to multiple computers and bases in the original campaign). These AIs are significantly weaker than the Enemy AI counter part and will eventually be overwhelmed if not supported. This means the enemy AI will should always have an opportunity to win.

  • The missions themselves are not balanced around progressive difficulty. Some earlier missions may be significantly harder than later missions.

Maps and Objectives:

  • Most objectives will be to prevent whatever the original campaign wanted you to do. This means if you are required to prevent Dark Templar from escaping, you will be required to escort them to safety instead.

  • Some objects have been added or modified and some areas are also modified. (I.E. Norad III crashed site has a Terran Base, which is harder to destroy)

  • Majority of Maps have been given additional resources for gathering. This is due to both increased difficulty and limited bases located near the AI in the Original Campaign

Other:

  • If you wish to report a bug or have questions, please message me at itsthatguy115@gmail.com I will do my best to try to check occasionally and update when needed

  • I try to check forums on StarEdit often. If you want to download each map individually or give some feedback, you can here: http://www.staredit.net/topic/18274/#1

  • I will continue to create the "Broodwar Reversed Campaign"

Patch Notes

Version 1.0 BETA 6/28/2021 - Release

6/29/2021

  • Removed "Area Town" AI scripts in Missions 1, 2, 3, 5, 6, 7, and 8 in the Terran Campaign as to prevent the AI from creating an additional Command Center.
  • Reduced Difficulty settings of 1 or more Terran AI in missions 2, 5, 6, 7, 8, and 9. (1 Terran AI is still set to insane while the others will be at difficult)
  • Changed Geyser from bring controlled by Player 1 to Player 12 (Neutral) in Mission 1.
  • Changed AI script as to hopefully prevent ally AI in Mission 5 from building a command center in your base.
  • Changed AI script execution location from your base to their base in Mission 6 (hopefully prevents AI drones from mining at your base). 7/17/2021 - v1.02
  • Added Resources to Player 3 AI in Terran Mission 6. This should allow Duke's forces to build units now. 7/20/2021 - v1.10
  • Changed starting structure (Command Center / Nexus / Hatchery) location in various missions to be located closer to minerals and gas geysers for more efficient mining.
  • Added Drones, Probes, and SCVs in various missions as well.
  • Added or deleted very minor cluster of units in various missions.
  • Terran Mission 9: Zerg starting upgrades are now 2/2 down from 3/3. Their initial attack wave should also be slightly smaller.
  • Terran Mission 10: Terran AI now has less starting production facilities. Their defensive structures are also now located inside their base (versus outside of it).
  • Zerg Mission 6: Reduced difficulty of 1 of the Zerg AI from Insane to Difficult.
  • Zerg Mission 8: Increased Red Zerg AI's starting Tech levels. Decreased Purple Zerg AI's starting Hatchery count. Removed a AI town script for Purple Zerg.
  • Zerg Mission 9 and 10: Reduced difficulty of 1 of the Zerg AIs from Insane to Difficult.
  • Protoss Mission 2 and 3: Player now starts with 1 more hatchery.
  • Protoss Mission 4: Expanded low ground location south of starting Base. It is now also a natural that can be expanded to.
  • Protoss Mission 5: Tassadar's stats have been increased making him harder to kill and dealing slightly more damage.
  • Protoss Mission 8: Added an expansion east of Main mining base on the low ground.
  • Protoss Mission 9: Both brown and white start with an extra hatchery. Red Zerg has more sunken colonies added in the top middle of the map.
  • Protoss Mission 10: Modified terrain near starting mineral clusters in Player's Main base for more freedom to add hatcheries near the mineral clusters for maximum mining. Also added a few starting units for Brown Terran and Yellow Protoss.

1/16/22

  • Broodwar Reverse Campaign Added (Protoss, Terran, and Zerg)
  • Broodwar Protoss Missions 2, 3, 6, and 7 have changes from initial release on StarEdit. Custom AI waves are changed, color of AIs have changed, and the AI scripts have changed, with most of the Insane AI scripts changing to either Easy, Difficult, or Custom.
  • Note: Protoss Missions 4 & 5 have EUD triggers (which may disable saving). No Missions in Broodwar Terran and Broodwar Zerg have EUD triggers and instead result in spawning "clones" which are just killable (this allows saving in those games and makes it easier to work around).