Also demonstrates solving a maze using the wall-following algorithm. This algorithm is not always very efficent as you might observe but it will always be able to solve the maze.
To compile this program, ou will need:
- A C++17 capable compiler such as a recent version of g++.
- The X11 and OpenGL libraries and headers.
- GNU make
change to the debug
or release
directories and type:
$ make
This will create a program called testmaze
which you can run like this:
$ ./testmaze
This will create a maze and show a T-like symbol traversing the maze from top to bottom.
The title bar displays the seed used by the random generator to create the current maze.
If you want to reproduce the maze, make a note of that seed and pass it to the -s parameter
when running testmaze
like e.g.
$ ./testmaze -s 12345678
If you wish to install the program properly, become root and type:
# make install
By default, testmaze
will be installed into /usr/local/bin
but the standard PREFIX and
DESTDIR variables are honored should you wish to change that.
By Jaldhar H. Vyas jaldhar@braincells.com
Copyright © 2020, Consolidated Braincells Inc. "Do what thou wilt" shall be the whole of the license.
This program uses the olc Pixel Game Engine which has the following copyright/license:
Copyright 2018 - 2020 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution.
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Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
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