Issues
- 2
Incomplete Guide
#43 opened - 2
- 1
Disabling one DanmakuEmitter / changing frame rate causes bullet rendering issues
#39 opened by crazoter - 0
- 3
Add per-Danmaku scaling
#36 opened by Jonath - 2
Probably incorrect bounds2D intersects condition
#33 opened by hdmmY - 0
Probably wrong circle fireable logic.
#32 opened by hdmmY - 1
- 0
Collision processing grows linearly with total number of bullets, not the number of bullets that need checking
#30 opened by james7132 - 0
- 15
Should we revive this project?
#28 opened by james7132 - 0
- 1
- 2
Multithreaded Danmaku Processing
#9 opened by james7132 - 1
Danmaku should be able to move according to their defined velocity/angular velocity.
#23 opened by james7132 - 1
- 2
DanmakU colliders not working
#22 opened by AliAkbarMontazeri - 3
Is this project continue
#19 opened by takaaptech - 3
Missing References
#20 opened by pitaslayer - 1
About the prefab
#21 opened by AliAkbarMontazeri - 0
- 1
Danmakufu Script Inporter
#13 opened by james7132 - 1
BulletML Support
#14 opened by james7132 - 1
DanmakuJSON Support
#15 opened by james7132 - 1
Standard Touhou Single Player Support
#1 opened by james7132 - 1
Score Handler
#16 opened by james7132 - 1
- 2
Item Drops
#5 opened by james7132 - 0
Additional Collider Support
#17 opened by james7132 - 2
- 0
Custom Task/Coroutine Handling
#11 opened by james7132 - 0
Large Indexing Error with Danmaku Pool
#10 opened by james7132 - 1
- 1
Add Generic Triggers for Danmaku Events
#7 opened by james7132 - 1
Delegates as Object Controllers
#6 opened by james7132 - 1
Projectile Sources and Projectile Emitters
#4 opened by james7132