Pinned Repositories
aery
A plugin that enables a subset of entity relationship features for bevy
AtomicLinkedList
Rusty atomic linked list
AtomicMarkablePtr
Rust implementation of an Atomic Markable Reference
azure-docs
Open source documentation of Microsoft Azure
bevy_eventwork
An event based networking library for Bevy
bevy_rollback
A rollback library for the Bevy game engine.
bevy_rollback_archive
Rollback logic implementation for bevy game engine.
bevy_spicy_networking
A simple message based networking library for the bevy framework
bevy_tiles
HackCraft
Hacked together "voxel" minecraft style thing (Was gonna be for hackathon).
jamescarterbell's Repositories
jamescarterbell/bevy_eventwork
An event based networking library for Bevy
jamescarterbell/bevy_rollback
A rollback library for the Bevy game engine.
jamescarterbell/bevy_tiles
jamescarterbell/bevy_rollback_archive
Rollback logic implementation for bevy game engine.
jamescarterbell/bevy_spicy_networking
A simple message based networking library for the bevy framework
jamescarterbell/aery
A plugin that enables a subset of entity relationship features for bevy
jamescarterbell/AtomicLinkedList
Rusty atomic linked list
jamescarterbell/AtomicMarkablePtr
Rust implementation of an Atomic Markable Reference
jamescarterbell/azure-docs
Open source documentation of Microsoft Azure
jamescarterbell/BadECS
A poorly written C# ECS system written for fun.
jamescarterbell/bevy
A refreshingly simple data-driven game engine built in Rust
jamescarterbell/bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
jamescarterbell/bevy-cheatsheet
Concise reference for the Bevy game engine.
jamescarterbell/bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
jamescarterbell/bevy_spicy_networking_tokio_quinn
A transport provider for the bevy spicy networking library.
jamescarterbell/eventwork_template
A simple template using eventwork to create a small lobby.
jamescarterbell/Game
jamescarterbell/GameServer
jamescarterbell/glium
Safe OpenGL wrapper for the Rust language.
jamescarterbell/glutin
A low-level library for OpenGL context creation, written in pure Rust.
jamescarterbell/hecs
A handy ECS
jamescarterbell/kube
Rust Kubernetes client and controller runtime
jamescarterbell/kurinji
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
jamescarterbell/leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
jamescarterbell/mafia_server
Mafia server for class project
jamescarterbell/QuizBot
A discord bot for writing quizzes!
jamescarterbell/shred
Shared resource dispatcher
jamescarterbell/specs
Specs - Parallel ECS
jamescarterbell/teklo-foundry
Flesh and Blood card design tool
jamescarterbell/voxel_game