This mod for Kerbal Space Program limits the number of times an engine may restart. Configuration is provided for stock/Squad engines and may be extended through the use of ModuleManager patches.
Generally, engines have the following number of ignitions:
- Radial engines
- Unlimited ignitions
- Nuclear engines
- Unlimited ignitions
- Service module engines, e.g. Poodle, Terrier
- 50 ignitions
- Upper stage engines, e.g. Skipper, Rhino, Vector
- 3 ignitions (air start to apogee, circularisation, injection burn)
- Everything else
- 1 ignition