jamesjxiao's Stars
t4world/Computer-Graphics
Introduction to Computer Graphics Assignments.
kimziv/oglsuperbible5
GLTools and OpenGL SuperBible (5th Edition) OpenGL超级宝典第五版
HansWessels/unluac
fork from http://hg.code.sf.net/p/unluac/hgcode
sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
lichuang/Lua-Source-Internal
Lua source internal
twitter/twemoji
Emoji for everyone. https://twemoji.twitter.com/
github/gitignore
A collection of useful .gitignore templates
NetEase/Emmagee
Android performance test tool-CPU,memory,network traffic,starting time,battery current and status
mariuszgromada/MathParser.org-mXparser
Math Parser Java Android C# .NET/MONO (.NET Framework, .NET Core, .NET Standard, .NET PCL, Xamarin.Android, Xamarin.iOS) CLS Library - a super easy, rich and flexible mathematical expression parser (expression evaluator, expression provided as plain text / strings) for JAVA and C#. Main features: rich built-in library of operators, constants, math functions, user defined: arguments, functions, recursive functions and general recursion (direct / indirect). Additionally parser provides grammar and internal syntax checking.
bitzhuwei/CSharpGL
:green_apple:Object Oriented OpenGL in C#.
quabug/EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
chenjd/TTBT-Framework
可供Unity3D使用的行为树框架。TTBT is a C# framework for easily building and running behavior trees. Here, "behavior tree" refers to the technique used to control the behaviour of characters in games.
f15gdsy/BT-Framework
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.
piruzhaolu/ActionFlow
基于Unity ECS的节点执行图。可支持状态机执行流程和行为树的执行流程
huihut/interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
chenjd/LightProbeEditor
Unity LightProbe Editor
Neopallium/lua-pb
Lua Protocol Buffers
Unity-Technologies/EntityComponentSystemSamples
guodongxiaren/README
README文件语法解读,即Github Flavored Markdown语法介绍
ARM-software/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
StarryThrone/OpenGL-SBible-example-code
Learning practice demo for examples in OpenGL Super Bible 6th
flyingwjw/OpenGL_SuperBible_5th_Edition_Source_Code
OpenGL_SuperBible_5th_Edition_Source_Code
asik/FixedMath.Net
Fixed point math C# library
johnmcfarlane/fixed_point
C++ Binary Fixed-Point Arithmetic
Unity-Technologies/Addressables-Sample
Demo project using Addressables package
EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
jskeet/protobuf-csharp-port
Automatically exported from code.google.com/p/protobuf-csharp-port
sean-lin/protoc-gen-lua
Google's Protocol Buffers project, ported to Lua