Pinned Repositories
AzureContainerInstancesManagement
Hosting game servers at scale using Azure Container Instances, using Azure Functions and Event Grid. Demo with OpenArena game server!
cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
devrelhack
libHttpClient
libHttpClient provides a platform abstraction layer for HTTP and WebSocket, and is designed for use by the Microsoft Xbox Live Service API (XSAPI) [https://github.com/Microsoft/xbox-live-api] and game devs. If you want to contribute to the project, please talk to us to avoid overlap.
libstrophe
A simple, lightweight C library for writing XMPP clients
openssl
TLS/SSL and crypto library
StoreBroker
A PowerShell module that leverages the Windows Store Submission API to allow easy automation of application submissions to the Windows Store.
xbox-live-api
This repo contains the C++ and WinRT version of the Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.
xbox-live-api
This repo contains Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
jameslen-atg's Repositories
jameslen-atg/AzureContainerInstancesManagement
Hosting game servers at scale using Azure Container Instances, using Azure Functions and Event Grid. Demo with OpenArena game server!
jameslen-atg/cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
jameslen-atg/devrelhack
jameslen-atg/libHttpClient
libHttpClient provides a platform abstraction layer for HTTP and WebSocket, and is designed for use by the Microsoft Xbox Live Service API (XSAPI) [https://github.com/Microsoft/xbox-live-api] and game devs. If you want to contribute to the project, please talk to us to avoid overlap.
jameslen-atg/libstrophe
A simple, lightweight C library for writing XMPP clients
jameslen-atg/openssl
TLS/SSL and crypto library
jameslen-atg/StoreBroker
A PowerShell module that leverages the Windows Store Submission API to allow easy automation of application submissions to the Windows Store.
jameslen-atg/xbox-live-api
This repo contains the C++ and WinRT version of the Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
jameslen-atg/xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.