The scenic.new
mix task, which generates a starter application for
you. This is the easiest way to set up a new Scenic project.
scenic.new
is intended to be used as an installed elixir package. To install
the v0.11 beta, run the following command in your terminal.
mix archive.install hex scenic_new 0.11.0
Then you can create the example applications.
mix scenic.new simple
mix scenic.new.example demo
Please note, it currently needs OTP 21 and Elixir 1.7. If you have trouble compiling, please check that you are running those versions first.
The design of Scenic goes to great lengths to minimize its dependencies to just the minimum. Namely, it needs Erlang/Elixir and OpenGL.
Rendering your application into a window on your local computer (MacOS, Ubuntu
and others) is done by the scenic_driver_local
driver. It uses the GLFW and
GLEW libraries to connect to OpenGL.
The instructions below assume you have already installed Elixir/Erlang. If you need to install Elixir/Erlang there are instructions on the elixir-lang website.
The easiest way to install on MacOS is to use Homebrew. Just run the following in a terminal:
brew update
brew install glfw3 glew pkg-config
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on Ubuntu is to use apt-get. Just run the following:
sudo apt-get update
sudo apt-get install pkgconf libglfw3 libglfw3-dev libglew1.13 libglew-dev
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on Ubuntu is to use apt-get. Just run the following:
sudo apt-get update
sudo apt-get install pkgconf libglfw3 libglfw3-dev libglew2.0 libglew-dev
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on Ubuntu is to use apt-get. Just run the following:
apt-get update
apt-get install pkgconf libglfw3 libglfw3-dev libglew2.2 libglew-dev
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
glew
and glfw-x11
are available in Extra and Community, respectively. Ensure that these are enabled in your pacman.conf
, then run:
sudo pacman -S pkgconf glew glfw-x11
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on Fedora is to use dnf
. Just run the following,
to install development toolchain, and build/runtime graphics libraries:
sudo dnf install pkgconf glew-devel glfw-devel
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on FreeBSD is to use pkg
. Just run the following,
to install development toolchain, and build/runtime graphics libraries:
sudo pkg install devel/gmake devel/pkgconf devel/elixir-hex devel/rebar3 \
graphics/glew graphics/glfw
Once these components have been installed, you should be able to build the
scenic_driver_local
driver.
The easiest way to install on NixOS is with a custom shell. Create a file titled shell.nix
that includes the following:
{ pkgs ? import <nixpkgs> {} }:
with pkgs;
let
inherit (lib) optional optionals;
elixir = beam.packages.erlangR21.elixir_1_7;
in
mkShell {
buildInputs = [
elixir
glew glfw
git
pkgconfig
x11
xorg.libpthreadstubs
xorg.libXcursor
xorg.libXdmcp
xorg.libXfixes
xorg.libXinerama
xorg.libXrandr
xorg.xrandr
];
}
Then use nix-shell
to build and run the shell as your development environment:
nix-shell shell.nix
First, make sure to have installed Visual Studio with its "Desktop development with C++" package.
Next, you need to download the Windows binaries for GLFW and GLEW manually.
Locate your Visual Studio installation directory. Two folders will be required for the next steps:
- The Include folder:
{Visual Studio Path}\VC\Tools\MSVC\{version number}\include
- The Lib folder:
{Visual Studio Path}\VC\Tools\MSVC\{version number}\lib\amd64
(possiblyx64
for some installs?)
Open the GLFW package you downloaded. Extract the contents of the packaged include
folder to your Visual Studio Include folder. Next to the include
folder, you'll also find several lib-vc20xx
folders. Select the closest match to your Visual Studio version and extract the contents to your Lib folder.
Lastly, install the GLEW package. Find the packaged include
folder and extract its contents to your Include folder as well. You should now have two new folders in your Include folder: GL
and GLFW
. Now navigate to lib\Release\x64
in the GLEW package. Copy all *.lib
files to your Lib folder. Finally, navigate to bin\Release\amd64
and copy glew32.dll
to your Windows\system32
folder.
mix archive.install hex scenic_new
To build and run scenic applications, you will also need to install a few dependencies. See the Getting started for more information.
To build and install this archive locally ensure any previous archive versions are removed:
mix archive.uninstall scenic_new
Then run:
cd scenic_new
MIX_ENV=prod mix do archive.build, archive.install
First, navigate the command-line to the directory where you want to create your
new Scenic application. Then run the following commands: (change my_app
to
the name of your application)
mix scenic.new my_app
cd my_app
mix do deps.get, scenic.run
This will create a bare-bones application
First, navigate the command-line to the directory where you want to create your
new Scenic application. Then run the following commands: (change my_app
to
the name of your application)
mix scenic.new.example my_app
cd my_app
mix do deps.get, scenic.run
Build a Basic Nerves Application
To add Scenic to a Nerves project, you should first set up Nerves and create a new Nerves project using the nerves generator.
See the Nerves Getting Started documentation.
After creating a new Nerves app, run the following command from within the app's directory.
mix scenic.setup
Then follow the next-step instructions that get printed out in the terminal window.
The starter application created by the generator above shows the basics of building a Scenic application. It has four scenes, two components, and a simulated sensor.
Scene | Description |
---|---|
Splash | The Splash scene is configured to run when the application is started in the config/config.exs file. It runs a simple animation, then transitions to the Sensor scene. It also shows how intercept basic user input to exit the scene early. |
Sensor | The Sensor scene depicts a simulated temperature sensor. The sensor is always running and updates it's data through the Scenic.SensorPubSub server. |
Primitives | The Primitives scenes displays an overview of the basic primitive types and some of the styles that can be applied to them. |
Components | The Components scene shows the basic components that come with Scenic. The crash button will cause a match error that will crash the scene, showing how the supervision tree restarts the scene. It also shows how to receive events from components. |
Component | Description |
---|---|
Nav | The navigation bar at the top of the main scenes shows how to navigate between scenes and how to construct a simple component and pass a parameter to it. Note that it references a clock, creating a nested component. The clock is positioned by dynamically querying the width of the ViewPort |
Notes | The notes section at the bottom of each scene is very simple and also shows passing in custom data from the parent. |
The simulated temperature sensor doesn't collect any actual data, but does show
how you would set up a real sensor and publish data from it into the
Scenic.SensorPubSub
service.
Next, you should read the guides describing the overall Scenic structure. This is in the documentation for Scenic itself.