BlockMod-Example
This is for use with the Nuterra BlockInjector Library to create your own modded block using code.
Preparation
Open up the project in Visual Studio.
In the Solution Explorer commonly to the right, find the References
folder and right-click it. Click Add Reference...
In the new window, click Browse at the bottom right. Go to your TerraTech_Data/Managed folder in the install directory, and select the Unity files.
Make sure that they do not copy on build: Select all of the new references (shift-click), and in the properties window set Copy Local
to false
Add the files, and re-open Browse. Find the Block Inject Mod in the QMods folder.
Remember to modify the mod.json to make it unique!
Using
To compile / build your mod, press CTRL SHIFT B.
The compiled mod folder will be in a folder called Built
at the base of the repository. (If unchanged in Properties, it will be called A Block Mod
.) Take that folder and put it in QMods.
If all goes well, your mod should load in to the game