#Hair simulator
This is a project for school - hair simulation based on particle systems. Implementation is based on papers by Muller et al. and Petrovic et al..
##Modes
- hair is attached at one point
- hair is attached to the "head" (top half of the sphere). For stable simulation you need higher values of s_damp.
##Simulation parameters
- s_repulsion - specifies how strong is the repulsive force between individual hair
- s_damp - basically density of the environment
- s_wind - strength of the wind
##Controls
- R - resets the simulation
- defining HEAD in main.cpp spawns hair on the top hemisphere of the "head"
##Notes
imgui library was used for the UI. Thanks!