A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
You can simply clone the repository using Git, or if you just want to download this, click the Clone or download
button up and to the right of this. This repo is also usable as a GitHub template for creating new repositories.
Make sure you have RGBDS, at least version 0.4.0, and GNU Make installed. Python 3 is required for the PB16 compressor bundled as a usage example, but that script is optional.
Edit project.mk
to customize most things specific to the project (like the game name, file name and extension, etc.). Everything has accompanying doc comments.
Everything in the src
folder is the source, and can be freely modified however you want. The basic structure in place should hint you at how things are organized. If you want to create a new "module", you simply need to drop a .asm
file in the src
directory, name does not matter. All .asm
files in that root directory will be individually compiled by RGBASM.
The file at src/res/build_date.asm
is compiled individually to include a build date in your ROM. Always comes in handy.
If you want to add resources, I recommend using the src/res
folder. Add rules in the Makefile; an example is provided for compressing files using PB16 (a variation of PackBits).
Simply open you favorite command prompt / terminal, place yourself in this directory (the one the Makefile is located in), and run the command make
. This should create a bunch of things, including the output in the bin
folder.
If you get errors that you don't understand, try running make clean
. If that gives the same error, try deleting the deps
folder. If that still doesn't work, try deleting the bin
and obj
folders as well. If that still doesn't work, you probably did something wrong yourself.
If you want something less barebones, already including some "base" code, check out gb-starter-kit.
Here are the naming conventions used in this code; maybe you'll find them useful.
I recommend the BGB emulator for developing ROMs on Windows and, via Wine, Linux and macOS (64-bit build available for Catalina). SameBoy is more accurate, but has a much worse interface except on macOS.