import * as fs from "fs";
import { PE_FILE } from "node-pe-file";
fs.readFile("C:\\Users\\ajanuw\\Desktop\\game2.exe", (er, data: Buffer) => {
const pe = new PE_FILE(data);
console.log(pe);
});
fs.readFile("C:\\Windows\\System32\\opengl32.dll", (er, data) => {
const pe = new PE_FILE(data);
const ed = CREATE_IMAGE_EXPORT_DIRECTORY(pe, data);
const edp = new IMAGE_EXPORT_DIRECTORY_PARSE(pe, ed, data);
console.log(edp.exports);
});
fs.readFile("C:\\Windows\\System32\\opengl32.dll", (er, data) => {
const pe = new PE_FILE(data);
const deb = CREATE_IMAGE_DIRECTORY_ENTRY_BASERELOC(pe, data);
console.log(arrayLast(deb));
console.log(
new IMAGE_DIRECTORY_ENTRY_BASERELOC_PARSE(pe, arrayLast(deb), data)
);
});
fs.readFile("C:\\Windows\\System32\\opengl32.dll", (er, data) => {
const pe = new PE_FILE(data);
const imp = CREATE_IMAGE_DIRECTORY_ENTRY_IMPORT(pe, data);
imp.forEach((it) => {
const p = new IMAGE_DIRECTORY_ENTRY_IMPORT_PARSE(pe, it, data);
console.log(p.Name.toString());
p.FirstThunk.forEach((name) => {
console.log(" " + name?.name?.Name.toString());
});
});
});