This project demonstrates how to implement a fluid simulation using Box2D and Flame in Flutter.
- Real-time fluid simulation using Box2D
- Fluid particles interact with each other and the screen boundaries
- Customizable fluid parameters such as particle mass, rest density, viscosity, stiffness, and damping
To run this project, you will need the Flutter development environment. Follow the instructions on the official Flutter website to set this up.
git clone https://github.com/Jao-br/flutter-fluid-simulation.git
2. Navigate to the project directory and run the following command to install the required dependencies:
flutter pub get
flutter run
Contributions are welcome! If you have any ideas or issues, feel free to open an issue or submit a pull request.
This project is licensed under the MIT License - see the LICENSE file for details.