jarneson/godot-ply

Add "Generate collision" button to the panel

lentsius-bark opened this issue · 3 comments

Making this addon as artist friendly as possibly will increase its potential to become the household plugin for level design and rapid prototyping. Although creating the collision hierarchy is super simple, having a button that'd generate the correct tree structure for the user would imo greatly enhance the "magic" the addon is capable of.

This is built into mesh instances already:

image

I digress, you're right! As a godot user however, it took me a while to find that option. If the addon provided a "shortcut" it'd centralise the most desirable features in the panel.
Additionally although this is the desired workflow it'd need specific documentation because users won't always know that this is the intended workflow.

This no longer makes sense, since we aren't just a mesh instance -- but editing any parent object that has an array mesh. Edits will still try and update a collision shape of the parent for more rapid prototyping.