Box Selection
Closed this issue · 5 comments
Is your feature request related to a problem? Please describe.
I want to select multiple pieces of the same type of geometry at the same time
Describe the solution you'd like
Click and drag a box to select multiple elements
Additional context
It would be nice to have an x-ray mode toggle to select backfaces and such, but we'll defer on this for now.
- Add box dragging to selector
- Select Vertices
- Select Faces
- Select Edges
- Select only visible geometry (e.g. clip on faces)
Snapping has an implementation here https://github.com/jgillich/godot-snappy
Ah yes, visual server could work, but verts don't render, however that's the simplest thing to implement.
the godot source also has an implementation :)
argh, renderingserver doesn't work unless each piece of geometry is its own visual instance. currently we have exactly three: wireframe, verts and selected faces