jarneson/godot-ply

Export nodepaths (and nodes in 4.0) for target mesh and collision nodes

GammaGames opened this issue · 0 comments

Is your feature request related to a problem? Please describe.
I'm trying to figure out how to make it generate collision and struggling. It would be nice if I didn't have to set that, if I could just set a variable in the inspector.

Describe the solution you'd like

export(NodePath) var target_mesh
export var target_mesh_property := "mesh"
export(NodePath) var target_collision_shape
export var target_collision_shape_property := "mesh"