/DayZero

making a bullet hell game in a month (Jan 2022) - SDL2 - procedural generated maps

Primary LanguageCMIT LicenseMIT

DayZero - a bullet hell game

making a bullet hell game in a month (Jan 2022) - SDL2 - procedural generated maps

(Tmp) music file too large, download it here and put it in the res/ directory and then uncomment lines 866 and 1217 in the proj.cpp.

Tested on Linux. Use make to build. Still working on porting the game.

Dependencies: SDL2, SDL2_ttf, SDL2_mixer, SDL2_image

Devlog 1

Devlog 2

Devlog 3

Devlog 4

CONTROLS:

MOVE: WASD / ARROW KEYS

SHOOT: LEFT MOUSE

CHANGE AMMO: NUMPAD, MOUSESCROLL

CHANGE MOD 1: L SHIFT + NUMPAD/MOUSESCROLL

CHANGE MOD 2: L CTRL + NUMPAD/MOUSESCROLL

EXIT: ESC

Known bugs

-generated map is sometimes unplayable

-lag caused by wave gun