Uses haskell and gloss to procedually generate mountain ranges
For information on the algorithm check here. http://www.gameprogrammer.com/fractal.html
Uses haskell and gloss to procedually generate 2d mountain range ridge-lines
HaskellMIT
Uses haskell and gloss to procedually generate mountain ranges
For information on the algorithm check here. http://www.gameprogrammer.com/fractal.html