Pinned Repositories
Agar.io-bot
The aim of the project is to create a bot that can play Agar.io
CellWars.Client.Unity
A public repository for CellWars Unity Client releases
CellWars.Threading.AsyncLock
A high performance and re-entrant async lock for C#.
Decuplr.Serialization.Binary
Extremely Fast and Performant Schema-based Universal Binary Format Designer / Serializer (C# / .Net)
Decuplr.Sourceberg
A simple yet somewhat powerful mini framework for the upcoming Source Generator provided by Roslyn compiler
Decuplr.Sourceberg.CodeBuilder
A primitive code builder specific for the CSharp language, used for generating nice indented code for the Roslyn Source Generator.
jasonkuo41's Repositories
jasonkuo41/Decuplr.Serialization.Binary
Extremely Fast and Performant Schema-based Universal Binary Format Designer / Serializer (C# / .Net)
jasonkuo41/CellWars.Threading.AsyncLock
A high performance and re-entrant async lock for C#.
jasonkuo41/Agar.io-bot
The aim of the project is to create a bot that can play Agar.io
jasonkuo41/CellWars.Client.Unity
A public repository for CellWars Unity Client releases
jasonkuo41/Decuplr.Sourceberg
A simple yet somewhat powerful mini framework for the upcoming Source Generator provided by Roslyn compiler
jasonkuo41/Decuplr.Sourceberg.CodeBuilder
A primitive code builder specific for the CSharp language, used for generating nice indented code for the Roslyn Source Generator.
jasonkuo41/DiscordUnity
A DiscordAPI made for Unity and only usable for Unity. It contains special features to make it all work.
jasonkuo41/dotnet-api-docs.zh-tw
jasonkuo41/hackathon
SMART.LET
jasonkuo41/jasonkuo41
A repo about myself :)
jasonkuo41/ModernCSharpChinese
現代C#教學手冊
jasonkuo41/mongo-csharp-driver
.NET Driver for MongoDB
jasonkuo41/QleverVector
A implementation of C++ Vector for ANSI C : Auto-memory management and Easy to use
jasonkuo41/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
jasonkuo41/Stl.Fusion
New computed observables for real-time .NET Core and Blazor apps - like in KO / MobX, but designed for models of arbitrary size covering all of your server-side data. They're created on-demand, stay in RAM while they're used, are immutable and thread-safe. Their always-in-sync replicas can live everywhere, including Blazor code running in the browser to power your real-time UI.
jasonkuo41/TestReleaseRepo
This is an empty repo, nothing to see here
jasonkuo41/websocket-sharp
A C# implementation of the WebSocket protocol client and server