/Shuffle

Reusable Card Manager for iOS

Primary LanguageSwiftMIT LicenseMIT

Shuffle

Shuffle is a UI framework for your card swiping needs.

Installation

Embedded frameworks require a minimum deployment target of iOS 8.

CocoaPods

CocoaPods is a dependency manager for Cocoa projects.

CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command:

$ gem install cocoapods

To integrate Shuffle into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!

pod 'Shuffle', '~> 0.0.1'

Then, run the following command:

$ pod install

Then in your Build Phases -> Link Binary With Libraries, add Shuffle.framework to be able to use Shuffle in your project.

Manually

If you prefer not to use either of the aforementioned dependency managers, you can integrate Shuffle into your project manually.

Embedded Framework

  • Add Shuffle as a submodule by opening the Terminal, cd-ing into your top-level project directory, and entering the following command:
$ git submodule add https://github.com/Shuffle/Shuffle.git
  • Open the new Shuffle folder, and drag the Shuffle.xcodeproj into the Project Navigator of your application's Xcode project.

It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.

  • Select the Shuffle.xcodeproj in the Project Navigator and verify the deployment target matches that of your application target.
  • Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
  • In the tab bar at the top of that window, open the "General" panel.
  • Click on the + button under the "Embedded Binaries" section.
  • And that's it!

The Shuffle.framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.