Draw a configurable circular canvas countdown timer.
Check here for a live demo.
NOTE: Depends on window.requestAnimationFrame
. If your environment does not support it, you can polyfill.
$ npm install canvas-circular-countdown --save
The library is exported in UMD, CommonJS, and ESM formats. You can import it the following ways:
import CanvasCircularCountdown from 'canvas-circular-countdown';
const CanvasCircularCountdown = require('canvas-circular-countdown').default;
<script src="https://unpkg.com/canvas-circular-countdown"></script>
new CanvasCircularCountdown(element, [options], [onTimerRunning])
Param | Type | Description |
---|---|---|
element | HTMLElement |
(Required) The element that the countdown is drawn to. If is a canvas element, the countdown will be drawn on it; otherwise a canvas element will be created and appended to element . |
[options] | Object |
(Optional) Options that can be overriden by user. See below for more details about each option. |
[onTimerRunning] | Function |
(Optional) Function to be executed while timer is running. Parameters passed by include the percentage remaining, an object containing the remaining and elapsed time and the CanvasCircularCountdown instance. |
Param | Type | Default | Description |
---|---|---|---|
duration | Number |
60 * 1000 |
The timer's duration in milliseconds. |
radius | Number |
150 |
The radius of the circular countdown in pixels. |
progressBarWidth | Number |
15 |
The circular progress bar in pixels. |
progressBarOffset | Number |
5 |
The number of pixels that will be left between the edges of the progress bar and the rest of the circle. |
circleBackgroundColor | String |
#ffffff |
The background color of the main circle. |
emptyProgressBarBackgroundColor | String |
#dddddd |
The background color of the progress bar when is empty. |
filledProgressBarBackgroundColor 1 | String|Function |
#00bfeb |
The background color of the progress bar when is filled. |
captionText 1 | String|Function |
undefined |
The text to be displayed as caption inside the countdown circle. By default if it is left as undefined and showCaption is set to true, the remaining percentage will be displayed. |
captionColor 1 | String|Function |
#343a40 |
The foreground color of the caption string. |
captionFont 1 | String|Function |
20px sans-serif |
The text style of the caption string. Check here for available values. |
showCaption 1 | Boolean|Function |
true |
Whether the caption text inside the countdown circle will be displayed or not. |
draw | Function |
undefined |
A function that exposes CanvasRenderingContext2D to allow free drawing on the canvas element. The function is called with 2 arguments. The first argument is the CanvasRenderingContext2D and the second is an object with information like the canvas width/height, the remaining percentage and an object containing the remaining and elapsed time. |
throttle | Number |
undefined |
Throttle duration in milliseconds. Must be a number lower or equal to the duration option. If provided, it limits the number of times the canvas is drawn in the given period, therefore the number of times the callback function onTimerRunning can be called. You can use it if you perform heavy tasks inside the onTimerRunning callback function to improve performance. Always prefer small numbers, eg. 250, etc |
1 If it is a function, the remaining percentage and an object containing the remaining and elapsed time are passed as parameters and it should return the appropriate type for each option. For example, for showCaption
should return a boolean (true or false), but for captionColor
should return a string. Useful when you need to change some options' values depending on the remaining percentage or the remaining/elapsed time.
start() => CanvasCircularCountdown
Start the timer. If the timer has been already started, the timer will just resume.
stop() => CanvasCircularCountdown
Stop/Pause the timer.
reset() => CanvasCircularCountdown
Resets the timer to initial specified duration.
style(options = {}) => CanvasCircularCountdown
Change the styles of the circular countdown at any time while te timer running.
Param | Type | Default | Description |
---|---|---|---|
options | Object |
{} |
Any of the options provided above can be changed apart from the duration and throttle options. |
Create a new instance of CanvasCircularCountdown
with the default configuration and immediately start the countdown timer. Pause the countdown after 5 seconds have passed.
<canvas id="countdown-canvas"></canvas>
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), (percentage, time, instance) => {
if (time.elapsed >= 5000) {
instance.stop();
}
}).start();
Same as the above example, but with custom configuration.
<canvas id="countdown-canvas"></canvas>
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
duration: 30 * 1000,
radius: 200,
progressBarWidth: 20,
progressBarOffset: 0,
circleBackgroundColor: '#f5f5f5',
emptyProgressBarBackgroundColor: '#b9c1c7',
filledProgressBarBackgroundColor: '#17a2b8',
captionColor: '#6c757d',
captionFont: '22px serif',
showCaption: true
}, (percentage, time, instance) => {
if (time.elapsed >= 5000 ) {
instance.stop();
}
}).start();
<canvas id="countdown-canvas"></canvas>
const pickColorByPercentage = (percentage, time) => {
switch (true) {
case percentage >= 75:
return '#28a745'; // green
case percentage >= 50 && percentage < 75:
return '#17a2b8'; // blue
case percentage >= 25 && percentage < 50:
return '#ffc107'; // orange
default:
return '#dc3545'; // red
}
}
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
filledProgressBarBackgroundColor: pickColorByPercentage,
captionColor: pickColorByPercentage
}).start();
<div id="countdown-container">
<canvas id="countdown-canvas"></canvas>
</div>
#countdown-container {
width: 100%;
max-width: 500px;
}
const containerEl = document.getElementById('countdown-container');
const countdownEl = document.getElementById('countdown-canvas');
const countdown = new CanvasCircularCountdown(countdownEl, {
radius: containerEl.getBoundingClientRect().width / 2
}).start();
let resizeTimeout;
window.addEventListener('resize', () => {
clearTimeout(resizeTimeout);
resizeTimeout = setTimeout(() => {
countdownEl.style({
radius: containerEl.getBoundingClientRect().width / 2
});
}, 250);
<canvas id="countdown-canvas"></canvas>
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
captionText: percentage => {
if (percentage <= 25) {
return 'Time is running out!';
}
return 'There is time. Don\'t worry!';
}
}).start();
<canvas id="countdown-canvas"></canvas>
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
draw: (ctx, opts) => {
// Draw a in the centre of the canvas element,
// with radius being 1/4 of the canvas width.
ctx.save();
ctx.beginPath();
ctx.arc(opts.width / 2, opts.height / 2, opts.width / 4, 0, 4 * Math.PI, false);
ctx.lineWidth = 5;
ctx.strokeStyle = opts.percentage >= 50 ? '#008000' : '#ff0000'; // change color according to percentage
ctx.stroke();
ctx.restore();
}
}).start();