/ED-OmniGel

Primary LanguagePowerShell

#ED-OmniGel

Where to view: You can (will soon be able to) view this with more foratting on Github

#Description:

This mod allows you to have a renewable source of various materials.

#Details:

You will need to start by obtaining OmniGel. This is usually done by planting it, waiting for it to grow and then harvesting, it is also possible to acquire it from traders and random crashed escape pods. For the next part you will have to research and build the MK1Replicator. There are higher level replicators that you can build to allow you to produce more advanced resources, but the MK1 is the easiest and cheapest to acquire. These are workbenches that allow your colonists to refine the OmniGel that you harvest into usable resources. The MK1 version can only produce slag or rock that will then have to be further refined using the standard methods in Rimworld, but more advanced versions will create usable resources directly.

Recipes:

The following are the resources that are available from the various levels of the replicator.

MK1: 10 OmniGel -> 1 ChunkSlag 10 OmniGel -> 1 ChunkRock

MK2: 40 OmniGel -> 20 Steel 40 OmniGel -> 30 Silver 30 OmniGel -> 3 Gold

MK3: 60 OmniGel -> 4 Plasteel 60 OmniGel -> 10 Uranium 50 OmniGel -> 10 Jade

40 OmniGel -> 2 Medicine 40 OmniGel + 4 Medicine -> 1 GlitterworldMedicine

#Change Log

01.00.00 *Initial Release

01.00.01

  • Fix for matter replicators producing energy

02.00.00 *Alpha 14 Update

03.00.00

  • Alpha 16 Update

0.17.0

  • Alpha 17 Update

0.18.0.0

  • Alpha 18 Update

0.18.0.1

  • Replicators no longer transmitsPower.
  • Moving Research to a New Tab

2.0.0.0

  • Update for 1.0 and 1.1
  • OmniGel Recipies now require Chemfuel