Epic Survival Game Series
Third person survival game (tutorial) series for Unreal Engine 4.
Consists of 6 sections, published every two weeks between March and June.
See the main documentation page on the unreal engine Wiki.
For questions & feedback visit the official thread on the unreal engine forums
Section 1
This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support.
Section 2
Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players.
Section 3
Introduces AI "Zombie" enemy to our game using PawnSensing and Behavior Tree.
Section 4
Introduces a gameloop with enemies, items, scoring and a time of day.
Section 5
Introduces the ability to carry around objects like barriers and discusses game networking.