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Youchun Li, (or Jayson Li in English),
was born on Jan 9th, 1985,
and lives in Shanghai, China.
- jay7n.li@outlook.com
- github.com/jay7n
- www.cnblogs.com/lookof
- +86 13761843450
-
Bachelor of Computer Since and Technology,
Hunan Institute Of Science And Technology
graduated in Jun, 2009 -
Language Certificate:
- IELTS (Academic) Overall Band Score: 6.5
obtained in Aug, 2015.
- IELTS (Academic) Overall Band Score: 6.5
-
Goal in 2016:
- Mobile(iOS) devel. and/or
- Web(full stack) devel. and/or
- In-depth graphics exploring. and/or
- As a manager lead a small scrum team. and/or
- An opportunity working/living aboard. and/or
- Product-Oriented design/devel. and/or
- Engineer-Oriented devel, such like:
- memory allocation.
- performance improvement.
- computing job/task scheduling.
- parallel/concurrency.
- And/or could touch one or more new languages(to me) below:
- Go
- Swift
- Ruby
All the fields listed above are the ones I'm not familiar with too much, but that's the reason why I'm so into them recently. Feed me.
And,
- Would like work under Mac OSX / Unix-like OS.
- Uses C/C++, C#, Lua, Python, Js/h5/css3, Bash/fish, (well and) Markdown as daily skills.
- Uses bash/fish + vim-like editor + git as daily developing toolchains.
- Used to focus on OpenGL/DX, general (realtime/offline) graphics knowledge.
- Tried AngularJS, Node, Swift Language for a while before.
- Playing with Tornado, MongoDB right now in my toy project: LinWords
2015.4 - 2016.2
Tech involved: C/C++, Python, Maxscript, Scintilla editing component.
-
Implemented a mechanism on its "script listener" UI that allows the user to switch between python and maxscript modes easily. undo/redo feature supported. Read more...
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Translated Maxscript's "Context Expressions" to the Python's counterpart using its "with-yield" statement. Read more...
And,
- I took the IELTS exam in Aug, 2015 and gained a overall band score of 6.5.
2014.4 - 2015.4
Tech involved: C#, C++, QT, Chromium-CEF, AngularJS/Bootstrap, javascript/html5/canvas/css3.
-
Integrated Autodesk in-house services to Stingray Editor. Read more...
-
Implemented the Progress Bar widget for Stingray Editor. Read more...
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Implemented the Color Picker Panel for Stingray Editor. Read more...
And,
- During this stage I kept learning English by myself, targeting IELTS.
2013.10 - 2014.4
Tech involved: C++, Graphics knowledge
- Implemented Tessellation Lighting Map for Displacement Map of MayaLT. Read more...
2011.2 - 2013.10
Tech involved: C++, Scons, gdb, Linux devel platform, Graphics knowledge
-
Fixed a series of tangled bugs resulting from "Reeler" Widget positioning bias of Flame. Read more...
-
Investigated a memory management issue for Flame/Smoke. Read more...
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Implemented Action Replica Node for Flame. Read more...
2010.10 - 2011.2
Tech involved: C Language, a 3D game engine made in-house, Graphics knowledge.
- Developed a lightweight 3D game running on a MTK mobile platform. Read more...
2010.4 - 2010.10
Tech involved: C++, Ogre 3D.
- Attended 3D game feature development.
- Sorry I can't recall too much details since so a long time has passed :(
2009.7 - 2010.4
Tech involved: C++, Ogre 3D.
- Fixed bugs, touched Ogre 3D as well as general graphics knowledge.
- Sorry I can't recall too much details since so a long time has passed :(
- Mac OS X / Unix-like OS fans. anti-Windows.
- Editor(emacs/vim/sublime/atom) + Command-line(bash/fish) fans. anti-IDE.
- Favorite sites:
- github,
- stackoverflow,
- hacker news,
- 知乎,
- IPN,
- xkcd
- Hobbies: working out, playing guitar, post-rock genre, meditating, exploring cities, brewing coffee.