This library allows to dispatch systems, which can have interdependencies, shared and exclusive resource access, in parallel.
extern crate shred;
use shred::{DispatcherBuilder, Read, Resource, System, World, Write};
#[derive(Debug, Default)]
struct ResA;
#[derive(Debug, Default)]
struct ResB;
struct PrintSystem;
// Systems should be generic over the
// context if possible, so it's easy
// to introduce one.
impl<'a> System<'a> for PrintSystem {
type SystemData = (Read<'a, ResA>, Write<'a, ResB>);
fn run(&mut self, data: Self::SystemData) {
let (a, mut b) = data;
println!("{:?}", &*a);
println!("{:?}", &*b);
*b = ResB; // We can mutate ResB here
// because it's `FetchMut`.
}
}
fn main() {
let mut world = World::new();
let mut dispatcher = DispatcherBuilder::new()
.with(PrintSystem, "print", &[]) // Adds a system "print" without dependencies
.build();
//world.add(ResA); (We don't need to add `ResA`, a default value will be instantiated)
world.insert(ResB);
dispatcher.dispatch(&mut world);
}
Please see the benchmark for a bigger (and useful) example.
1.32 stable
- lock-free
- no channels or similar functionality used (-> less overhead)
- allows both automated parallelization and fine-grained control
Contribution is highly welcome! If you'd like another feature, just create an issue. You can also help out if you want to; just pick a "help wanted" issue. If you need any help, feel free to ask!
All contributions are assumed to be dual-licensed under MIT/Apache-2.
shred
is distributed under the terms of both the MIT
license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT.