Javascript/Typescript bindings for QuickJS, a modern Javascript interpreter written in C by Fabrice Bellard compiled to WebAssembly.
- Safely evaluate untrusted Javascript (up to ES2020).
- Create and manipulate values inside the QuickJS runtime.
- Expose host functions to the QuickJS runtime.
import { getQuickJS } from 'quickjs-emscripten'
async function main() {
const QuickJS = await getQuickJS()
const vm = QuickJS.createVm()
const world = vm.newString('world')
vm.setProp(vm.global, 'NAME', world)
world.dispose()
const result = vm.evalCode(`"Hello " + NAME + "!"`)
if (result.error) {
console.log('Execution failed:', vm.dump(result.error))
result.error.dispose()
} else {
console.log('Success:', vm.dump(result.value))
result.value.dispose()
}
vm.dispose()
}
main()
Install from npm
: npm install --save quickjs-emscripten
or yarn add quickjs-emscripten
.
The root entrypoint of this library is the getQuickJS
function, which returns
a promise that resolves to a QuickJS singleton when
the Emscripten WASM module is ready.
Once getQuickJS
has been awaited at least once, you also can use the getQuickJSSync
function to directly access the singleton engine in your synchronous code.
See QuickJS.evalCode
import { getQuickJS, shouldInterruptAfterDeadline } from 'quickjs-emscripten'
getQuickJS().then(QuickJS => {
const result = QuickJS.evalCode('1 + 1', {
shouldInterrupt: shouldInterruptAfterDeadline(Date.now() + 1000),
memoryLimitBytes: 1024 * 1024,
})
console.log(result)
})
You can use QuickJSVm to build a scripting environment by modifying globals and exposing functions into the QuickJS interpreter.
Each QuickJSVm
instance has its own environment, CPU limit, and memory
limit. See the documentation for details.
const vm = QuickJS.createVm()
let state = 0
const fnHandle = vm.newFunction('nextId', () => {
return vm.newNumber(++state)
})
vm.setProp(vm.global, 'nextId', fnHandle)
fnHandle.dispose()
const nextId = vm.unwrapResult(vm.evalCode(`nextId(); nextId(); nextId()`))
console.log('vm result:', vm.getNumber(nextId), 'native state:', state)
nextId.dispose()
vm.dispose()
Many methods in this library return handles to memory allocated inside the
WebAssembly heap. These types cannot be garbage-collected as usual in
Javascript. Instead, you must manually manage their memory by calling a
.dispose()
method to free the underlying resources. Once a handle has been
disposed, it cannot be used anymore. Note that in the example above, we call
.dispose()
on each handle once it is no longer needed.
Calling QuickJSVm.dispose()
will throw a RuntimeError if you've forgotten to
dispose any handles associated with that VM, so it's good practice to create a
new VM instance for each of your tests, and to call vm.dispose()
at the end
of every test.
const vm = QuickJS.createVm()
const numberHandle = vm.newNumber(42)
// Note: numberHandle not disposed, so it leaks memory.
vm.dispose()
// throws RuntimeError: abort(Assertion failed: list_empty(&rt->gc_obj_list), at: quickjs/quickjs.c,1963,JS_FreeRuntime)
Here are some strategies to reduce the toil of calling .dispose()
on each
handle you create:
A
Scope
instance manages a set of disposables and calls their .dispose()
method in the reverse order in which they're added to the scope. Here's the
"Interfacing with the interpreter" example re-written using Scope
:
Scope.withScope(scope => {
const vm = scope.manage(QuickJS.createVm())
let state = 0
const fnHandle = scope.manage(
vm.newFunction('nextId', () => {
return vm.newNumber(++state)
})
)
vm.setProp(vm.global, 'nextId', fnHandle)
const nextId = scope.manage(vm.unwrapResult(vm.evalCode(`nextId(); nextId(); nextId()`)))
console.log('vm result:', vm.getNumber(nextId), 'native state:', state)
// When the withScope block exits, it calls scope.dispose(), which in turn calls
// the .dispose() methods of all the disposables managed by the scope.
})
You can also create Scope
instances with new Scope()
if you want to manage
calling scope.dispose()
yourself.
Lifetime.consume
is sugar for the common pattern of using a handle and then
immediately disposing of it. Lifetime.consume
takes a map
function that
produces a result of any type. The map
fuction is called with the handle,
then the handle is disposed, then the result is returned.
Here's the "Interfacing with interpreter" example re-written using .consume()
:
const vm = QuickJS.createVm()
let state = 0
vm.newFunction('nextId', () => {
return vm.newNumber(++state)
}).consume(fnHandle => vm.setProp(vm.global, 'nextId', fnHandle))
vm.unwrapResult(vm.evalCode(`nextId(); nextId(); nextId()`)).consume(nextId =>
console.log('vm result:', vm.getNumber(nextId), 'native state:', state)
)
vm.dispose()
Generally working with Scope
leads to more straight-forward code, but
Lifetime.consume
can be handy sugar as part of a method call chain.
This was inspired by seeing https://github.com/maple3142/duktape-eval on Hacker News and Figma's blogposts about using building a Javascript plugin runtime:
- How Figma built the Figma plugin system: Describes the LowLevelJavascriptVm interface.
- An update on plugin security: Figma switches to QuickJS.
Both the original project quickjs and this project are still in the early stage of development. There are tests, but I haven't built anything on top of this. Please use this project carefully in a production environment.
Because the version number of this project is below 1.0.0
, expect occasional
breaking API changes.
Ideas for future work:
- quickjs-emscripten only exposes a small subset of the QuickJS APIs. Add more QuickJS bindings!
- Expose tools for object and array iteration and creation.
- Stretch goals: class support, an event emitter bridge implementation
- Higher-level abstractions for translating values into (and out of) QuickJS.
- Remove the singleton limitations. Each QuickJS class instance could create its own copy of the emscripten module.
- Run quickjs-emscripten inside quickjs-emscripten.
- Remove the
LowLevelJavascriptVm
interface and definition. Those types provide no value, since there is no other implementations, and complicate the types and documentation for quickjs-emscripten. - Improve our testing strategy by running the tests with each of the Emscripten santizers, as well as with the SAFE_HEAP. This should catch more bugs in the C code. See the Emscripten docs for more details
- Duktape wrapped in Wasm: https://github.com/maple3142/duktape-eval/blob/master/src/Makefile
- QuickJS wrapped in C++: https://github.com/ftk/quickjspp
This library is implemented in two languages: C (compiled to WASM with Emscripten), and Typescript.
The ./c directory contains C code that wraps the QuickJS C library (in ./quickjs).
Public functions (those starting with QTS_
) in ./c/interface.c are
automatically exported to native code (via a generated header) and to
Typescript (via a generated FFI class). See ./generate.ts for how this works.
The C code builds as both with emscripten
(using emcc
), to produce WASM (or
ASM.js) and with clang
. Build outputs are checked in, so
Intermediate object files from QuickJS end up in ./build/quickjs/{wasm,native}.
This project uses emscripten 1.39.19
. The install should be handled automatically
if you're working from Linux or OSX (if using Windows, the best is to use WSL to work
on this repository). If everything is right, running yarn embin emcc -v
should print
something like this:
emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 1.39.18
clang version 11.0.0 (/b/s/w/ir/cache/git/chromium.googlesource.com-external-github.com-llvm-llvm--project 613c4a87ba9bb39d1927402f4dd4c1ef1f9a02f7)
Related NPM scripts:
yarn update-quickjs
will sync the ./quickjs folder with a github repo tracking the upstream QuickJS.yarn make-debug
will rebuild C outputs into ./build/wrapperyarn run-n
builds and runs ./c/test.c
The ./ts directory contains Typescript types and wraps the generated Emscripten FFI in a more usable interface.
You'll need node
and npm
or yarn
. Install dependencies with npm install
or yarn install
.
yarn build
produces ./dist.yarn test
runs the tests.yarn test --watch
watches for changes and re-runs the tests.
Just run yarn set version from sources
to upgrade the Yarn release.