Pinned Repositories
Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
cmt
Various maya tools that I write for my personal projects.
CS502
dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
distro
Torch installation in a self-contained folder
engine
JavaScript game engine built on WebGL and WebVR.
RTGI
SERiggingTools
SwingEngine2
jazzboysc's Repositories
jazzboysc/SERiggingTools
jazzboysc/RTGI
jazzboysc/SwingEngine2
jazzboysc/Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
jazzboysc/cmt
Various maya tools that I write for my personal projects.
jazzboysc/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
jazzboysc/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
jazzboysc/distro
Torch installation in a self-contained folder
jazzboysc/engine
JavaScript game engine built on WebGL and WebVR.
jazzboysc/EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
jazzboysc/ExtendingTheEditor
The source codes of an official Epic Video Tutorial
jazzboysc/FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
jazzboysc/Forward-Plus-Renderer
GPU-based Forward+ renderer
jazzboysc/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
jazzboysc/GPU-Pro-6
This is the software repository for the book GPU Pro 6.
jazzboysc/MayaLiveLink
Plugin for Maya that send data to Unreal Engine
jazzboysc/MobuCore
A library of functions for common tasks in Autodesk Motionbuilder.
jazzboysc/MobuLiveLink
Plugin for MotionBuilder that send data to Unreal Engine
jazzboysc/mx-rfcn
MXNet port of R-FCN
jazzboysc/nvidia-docker
Build and run Docker containers leveraging NVIDIA GPUs
jazzboysc/openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
jazzboysc/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"
jazzboysc/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
jazzboysc/SideFXLabs
jazzboysc/SwingEngine1
Moving from Google Code repo.
jazzboysc/ue4_custom_anim_graph_node
UE4 Plugin for custom speed & irientation warping under Anim Graph Node.
jazzboysc/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
jazzboysc/UETorch
A Torch plugin for Unreal Engine 4.
jazzboysc/VaOcean
Ocean Surface Simulation Plugin for Unreal Engine 4
jazzboysc/vray-for-houdini
V-Ray for Houdini