jbillmann/GarageServer.IO

Client side prediction issue

Opened this issue · 1 comments

Is the remove function from InputController in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side prediction with a player that has a constant velocity, even if there are no inputs.

I ended up calling this.inputController.remove(seq); in the updateState of Entity and it seemed to fix things, but other issues came up.

Also, this is an amazing library - do you have any plans to keep building on it? I'm trying to figure out where the server reconciliation part of this is working but can't seem to figure it out.

I have the same issue.
Didi you solve this problem?