Client side prediction issue
Opened this issue · 1 comments
holoiii commented
Is the remove
function from InputController
in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side prediction with a player that has a constant velocity, even if there are no inputs.
I ended up calling this.inputController.remove(seq);
in the updateState
of Entity
and it seemed to fix things, but other issues came up.
Also, this is an amazing library - do you have any plans to keep building on it? I'm trying to figure out where the server reconciliation part of this is working but can't seem to figure it out.
caracal7 commented
I have the same issue.
Didi you solve this problem?