Businesses & groups that specialize in combining computing, design, art, and user experience.
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art, and user experience.
This list hopes to compile the best creative technology businesses & groups across the world, both as a source of inspiration and as a reference point for potential employers of creative technologists.
Creative technologists by definition have a breadth of skills as opposed to a specific specialty, so it's difficult to categorize them. While this isn't a perfect organization, each group below generally specializes in the area to which they've been assigned.
- Creative Technology
- Collectives & Practices
- Experiential Spaces & Experiences
- Fabricators
- Event Production
- Architecture
- Creative Agencies
- Museums
- Closed Groups
Name | Locations | Keywords | up? |
---|---|---|---|
1024 Architecture | architectural and digital works, orchestrated sound and light scores | ||
Acrylicize | harness the power of art and creativity to help people fall in love with spaces | ||
Ada | experience innovation and design agency that partners with the world's most ambitious visionaries and brands in the culture, arts and social impact space | ||
Adirondack Studios | concept, schematic, design, construction, fabrication, installation, support | ||
Alt Ethos | experiential, metaverse, and event design agency | ||
Art + Com | media sculptures, data installations, new media | ||
Augmented Magic | augmented magic shows, digital installations | ||
AV Controls | site-specific technology installations, digital landmarks | ||
Barbarian | marketing and advertising, new media | ||
Blackbow | projection mapping, digital art and cultural experiences | ||
Blublu | projection mapping, immersive experiences for museums and workspace | ||
Blue Cadet | experience design across digital and physical environments, visitor centers | ||
Bluecadet | digital products and environments | ||
BRDG Studios | digital moments in physical spaces, retail environments, art galleries, events | ||
BREAKFAST | software-/hardware-driven artworks, flip discs | ||
Breeze Creative | interactive experience design, family entertainment, museums, playgrounds, educational institutions | ||
C&G Partners | branding, digital installations, exhibits and environments, signage, wayfinding, websites | ||
Charcoalblue | amazing spaces where stories are told and experiences are shared | ||
Cinimod Studio | location based work where technology, environment, content and real life interaction meet | ||
Code and Theory | strategically driven, digital-first agency that lives at the intersection of creativity and technology | ||
Cognition | an interactive studio designed to enrich experiences by building creative technology with human empathy | ||
Comuzi | explore and imagine and prototyp and creatr future-forward creative concepts | ||
Deeplocal | creative engineers, inventors, interactive experiences, human stories | ||
Design I/O | immersive, interactive installations, storytelling, events, galleries, museums, exhibitions and public space | ||
Digifun | projection mapping, new media art education | ||
Dimensional Innovations | experience design, interactive experiences, brand activation | ||
dotdotdash | innovation agency that seamlessly blends the physical and digital | ||
Downstream | strategy + design + content + technology | ||
Envoy | transform environments into exceptional experiences, formerly Leviathan | ||
ESI Design | transforms places into experiences, immersive deisgn, architectural scale | ||
Extrapolation Factory | research studio, futures studies, collaborative prototyping | ||
Fast Horse | a truly integrated creative agency | ||
FIELD | future aesthetics for design, motion, experiential | ||
Float4 | integrates digital experiences into physical spaces to amplify their identity | ||
fuse | live-media performances, experimentation, electronic music, digital arts | ||
Future Colossal | experiential technologies in advertising and entertainment and art | ||
Gallagher Design | harmony between technology, narrative, and physical design | ||
Game Seven | intersection of sport and culture, brand stories | ||
Geeksart | media sculptures, new media exhibition | ||
Giant Spoon | translate cultural trends into big ideas, experiential, gaming | ||
Hettema Group | experiential, exhibit, live shows, theme parks, retail, dining, museums | ||
Hotel Creative | retail, branding, exhibitions, events | ||
Hovercraft | interactive installations, site-specific content, retail, sports | ||
Hush Studios | marketing and advertising, retail and DTC, archtecture | ||
IMG SRC | full-service communication agency focusing on websites, installations, and R&D | ||
Invisible North | culturally fluent, thoughtful experiences, bring brands to life | ||
Jam3 | create modern experiences for tomorrow's brands | ||
Jason Sherwood Design | television and broadway and concert stage design | ||
Listen | sensory-driven brand assets, modern cultural landscape, sound, experiences | ||
Lorem Ipsum | experience design, narrative, physical and digital environments | ||
m ss ng p eces | new wave production and entertainment partner for content and immersive experiences that inspire culture | ||
Magnopus | unite the physical and digital worlds with extraordinary experiences | ||
Manifold | we hire smart people and get out of their way | ||
Map | industrial designers who believe great design can solve problems | ||
Marshmallow Laser Feast | leaving a slug trail of sensory nuggets as we journey through the cosmos | ||
Midnight Commercial | unite the disparate digital and physical worlds | ||
MindBuffer | audiovisual research and digital design studio | ||
Moment Factory | shows, destinations, content, interactive, scenography | ||
Momentum Worldwide | disruptive, entertaining, shareable, unforgettable experiences for clients and their fans | ||
Motse | digital art | ||
MSCHF | viral stunts and products, trying to do stuff that the world can't even define | ||
mycotoo | entertainment development company specializing in theme park design, immersive experiences, and best-in-class events worldwide | ||
NCompass | brand and marketing solutions creating experiences that integrate the latest technology and creative | ||
NeoPangea | microsites, games, VR/AR, digital, social | ||
NGX Interactive | pushing new technologies to create experiences that are vivid and meaningful | ||
Night Kitchen | dynamic digital experiences, online exhibitions, digital strategy, storytelling | ||
Nowhere | marketing events, interactive experiences | ||
Oat Foundry | split-flap displays, electromechanical stuff, think tank, products, experiences | ||
Onformative | studio for digital art and design, challenge the boundaries between art and design and technology | ||
Optimist | architects of subculture, creative, design, strategy, production, content, brand experience | ||
Patten Studio | informed by research at the MIT Media Lab, experiences that connect people | ||
Potion Design | design and technology studio, interactive, musuems | ||
pretty bloody simple | interactive experiences, analog and digital, musuems | ||
Rare Volume | design and technology studio, interactive video walls | ||
Red Paper Heart | art from real world interaction | ||
Relative Scale | bespoke digital products and experiences for brands and institutions | ||
Rosie Lee Creative | design, creative, digital and consultancy | ||
Second Story | exhibition, interactive, software, experience, hardware, VR, AR, projection | ||
Seeeklab | marketing events, interactive installation | ||
space150 | a tech-driven creative agency | ||
Special Projects | design and innovation agency that reveals user needs and transforms them into experiences and products | ||
Spectacle | expertise in fabricating experiences that drive engagement and wow participants | ||
Staat | branding, editorial, event, film, graphic design, illustration, installation, interactive, interior design, production, retail | ||
Stimulant | experience design and interactive installation, human-scale, site-specific digital experiences and touchscreen applications | ||
StoreyStudio | spatial design, set design, window displays, moving image | ||
Studio Black | technical production, design advisory, content management, digital content | ||
Studio Elsewhere | bio-experiential design and technology to support brain health | ||
Superfly | create shared experiences that shape how the world plays & connects | ||
Team Epiphany | influencer marketing, IRL, vertical integration | ||
Tellart | transformative experiences, invention, physical & digital experiences, new technologies | ||
The Gathery | editorially-born creative agency specializing in brand marketing and content creation | ||
The Lab at Rockwell Group | architecture and design, branded experiences, immersive environments, pop ups | ||
The Projects | brand consultancy, meaningful experiences, tell stories | ||
Thinkwell | strategy, experience design, production, master planning, entertainment destinations, branded attractions, interactive media installations, events, museums, expos | ||
Tool | help brands and agencies with ideation, content, and experience production that generate buzz | ||
Trivium Interactive | experience design and production | ||
Two Goats | AR, interactive branded experiences | ||
Unified Field | content-rich, experiential and interactive media for digital branding, media environments, and exhibits in public spaces | ||
UNIT9 | innovation architects, product designers, software engineers, gaming experts, creatives, art directors, designers, producers and film directors | ||
Upswell | digital and physical content first experiences | ||
VTProDesign | high tech robotics and projection mapping | ||
VVOX | high-end design, code, fabrication, sound | ||
We Are Royale | frontlines of design & technology to arm brands with the creative to turn audiences into advocates | ||
Wonderlabs | marketing events, interactive installation | ||
XORXOR | collaboration between scientists, engineers, artists and robots, real-time visuals meet complex design | ||
Yellow Studio | artistically-minded design, tv/concert/event production design, set design |
Established artist collectives/practices that work with creative technology (here primarily for reference, not necessarily for career opportunities).
Name | Locations | Keywords | up? |
---|---|---|---|
Cuttefish | explore and imagine and prototyp and creatr future-forward creative concepts | ||
Dave + Gabe | interactive installation studio, real-time animation, generative 3D sound | ||
NONOTAK Studio | light and sound installations, ethereal, immersive, dreamlike | ||
panGenerator | new media art and design collective, mixing bits & atoms | ||
Random International | experimental practice within contemporary art, human condition in an increasingly mechanised world | ||
Smooth Technology | cutting-edge technology and artistic sensibility, wireless wearables, create the impossible | ||
teamLab | full-room interactive projection mapping, interdisciplinary group of ultratechnologists | ||
United Visual Artists | new technologies with traditional media, site-specific, instruments that manipulate perception | ||
WHYIXD | cross-disciplinary art installations, dance, architecture, music | ||
Zebradog | communication design and the built environment, higher education |
Groups that create experential spaces & experiences full of creative technology.
Name | Locations | Keywords | up? |
---|---|---|---|
29 Rooms (Vice Media Group) | multi-sensory installations, performances, and workshops | ||
Color Factory | collaborative interactive exhibit | ||
Meow Wolf | immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration | ||
Museum of Ice Cream | transforms concepts and dreams into spaces that provoke imagination and creativity | ||
PopUpMob | one-stop shop for pop up experiences |
Groups that mostly fabricate pieces for creative technology companies.
Name | Locations | Keywords | up? |
---|---|---|---|
Bednark | full-service fabrication, production, install | ||
Pink Sparrow | environmental design, project management | ||
Visionary Effects | old-school manufacturing processes with digital design and fabrication |
Groups that specialize in event production, often with a creative technology twist.
Name | Locations | Keywords | up? |
---|---|---|---|
Dera Lee Productions | theatre arts, story-telling | ||
GPJ | immersive events and experiences | ||
Sparks | trade show, experiential, retail |
Groups that generally design architecture often incorporating creative technology.
Name | Locations | Keywords | up? |
---|---|---|---|
Carlo Ratti Associatti | design and innovation office, MIT Media Lab: Senseable City Lab | ||
Gensler | built environment with integrated capabilities in strategy, design, technology, data, and architecture | ||
Olson Kundig | architecture, vessel that supports specific art installations, seamless spatial experience | ||
SOFTlab | mixes research and creativity and technology with a strong desire to make working fun | ||
Universal Design Studio | driven by a deeply held belief in the transformative power of well designed and finely crafted spaces |
Groups that are have a more general focus, but have a knack for projects imbued with creative technology.
Name | Locations | Keywords | up? |
---|---|---|---|
&Walsh | brand strategy, art direction, design and production across all platforms | ||
Framestore | virtual, augmented and mixed realities, location-based entertainment, and theme park rides | ||
ManvsMachine | multidimensional creative studio | ||
Media Monks | creative production | ||
R/GA | business, experience, and marketing transformation | ||
The Mill | experience makers, media and brand activation, innovative design, and inventive technologies |
Groups that generally focus on designing museums and similar experiences using creative technology.
Name | Locations | Keywords | up? |
---|---|---|---|
Art Processors | specialist interactive media and exhibition design | ||
Exploratorium | exhibits made in-house, public-facing workshop | ||
GSM Project | content first, exhibitions | ||
Ideum | interactive exhibits and exhibitions, integrated hardware products | ||
Iglhaut + von Grote | scenography, spatial mise-en-scène | ||
Local Projects | experience Designers pushing the boundaries of human interaction | ||
Monadnock Media | multimedia experiences for museums, historic sites and public places | ||
Roto | experience design, immersive media, interactive engineering, and custom fabrication for museums, brands, attractions and architectural placemaking. | ||
Thinc | provoke meaningful conversations about the world in which we live |
Groups that have closed their doors are still useful for reference and inspiration. Check out the list of them here.