jboksansky's Stars
NVIDIAGameWorks/KickstartRT
KickstartRT SDK
NVIDIAGameWorks/KickstartRT_demo
Repo for KickstartRT demo application
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
selfshadow/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
natevm/BSDF-Visualizer
Project for scientific visualization
einthomas/GVSPP
"Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.
erich666/chex_latex
LaTeX file checking tools