/spacetime

ClojureScript WebGL engine

Primary LanguageJavaScriptMIT LicenseMIT

spacetime

A ClojureScript WebGL engine for creating interactive 3D Environments

Links

Protocols in ClojureScript

http://blog.altometrics.com/2016/05/protocols-in-clojurescript/?utm_source=dlvr.it&utm_medium=twitter

Clojurescript: abstraction and data structure clarification - Part 1

http://blog.klipse.tech//clojurescript/2016/04/01/clojure-oop-part1.html?utm_source=dlvr.it&utm_medium=twitter

Workshop report: Hi-perf Clojurescript with WebGL, asm.js and Emscripten

https://medium.com/@thi.ng/workshop-report-hi-perf-clojurescript-with-webgl-asm-js-and-emscripten-a545cca083bc#.tajkn7i0g

The power and danger of deftype in clojure and clojurescript

http://blog.klipse.tech//clojurescript/2016/04/26/deftype-explained.html?utm_source=dlvr.it&utm_medium=twitter

Requiring records in Clojure and ClojureScript http://www.danielcompton.net/2016/05/04/requiring-records-clojure-clojurescript?utm_source=dlvr.it&utm_medium=twitter

WebVR Boilerplate

https://github.com/borismus/webvr-boilerplate

http://www.roadtovr.com/google-chrome-webvr-htc-vive-90-fps-hz-chrome/

Collision detection

http://stackoverflow.com/questions/11473755/how-to-detect-collision-in-three-js

Discussion about WebRTC/Sockets/UDP for games

http://stackoverflow.com/questions/13040752/websockets-udp-and-benchmarks

Science

Milankovitch cycles to explain climatic variations: https://en.wikipedia.org/wiki/Milankovitch_cycles