/ios-library

Urban Airship iOS Products (In-App Purchase, Push, Rich Push, Subscriptions)

Primary LanguageObjective-COtherNOASSERTION

iOS Urban Airship Library

Overview

Urban Airship's libUArship is a drop-in static library that provides a simple way to integrate Urban Airship services into your iOS applications. This entire project will allow you to build the library files and all sample projects. If you just want to include the library in your app, you can simply download the latest libUAirship.zip and a sample project. These zips contain a pre-compiled universal arm6/arm7/i386 library.

Working with the Library

Copy libUAirship Files

Download and unzip the latest version of libUAirship. If you are using one of our sample projects, copy the Airship directory into the same directory as your project:

cp -r Airship /SomeDirectory/ (where /SomeDirectory/YourProject/ is your project)

If you are not using a sample project, you'll need to import the source files for the User Interface into your project. These are located under /Airship/UI/Default

Required Libraries

AirMail Inbox requires your application to link against the following Frameworks:

libUAirship-1.0.5.a
CFNetwork.framework
CoreGraphics.framework
Foundation.framework
MobileCoreServices.framework
Security.framework
SystemConfiguration.framework
UIKit.framework
libz.dylib
libsqlite3.dylib
CoreTelephony.framework (Exists in iOS 4+ only, so make it a weak link for 3.x compatibility)
StoreKit.framework

Build Settings

Compiler

LLVM 2.0 is the default compiler for all projects and the static library. GCC 4.2 is also supported.

Header search path

Ensure that your build target's header search path includes the Airship directory.

Linker

In order to properly link against the Urban Airship static library, you will need to set the -all_load flag and -weak_library /usr/lib/libSystem.B.dylib in your build target's Other Linker Flags.

Quickstart

Prerequisite

Before getting started you must perform the steps above outlined above.

In addition you'll need to include UAirship.h in your source files.

The AirshipConfig File

The library uses a .plist configuration file named AirshipConfig.plist to manage your production and development application profiles. Example copies of this file are available in all of the sample projects. Place this file in your project and set the following values to the ones in your application at http://go.urbanairship.com

You can also edit the file as plain-text:

{
        /* NOTE: DO NOT USE THE MASTER SECRET */
        "APP_STORE_OR_AD_HOC_BUILD" = NO; /* set to YES for production builds */
        "DEVELOPMENT_APP_KEY" = "Your development app key";
        "DEVELOPMENT_APP_SECRET" = "Your development app secret";
        "PRODUCTION_APP_KEY" = "Your production app key";
        "PRODUCTION_APP_SECRET" = "Your production app secret";
}

If you are using development builds and testing using the Apple sandbox set APP_STORE_OR_AD_HOC_BUILD to false. For App Store and Ad-Hoc builds, set it to YES.

Advanced users may add scripting or preprocessing logic to this .plist file to automate the switch from development to production keys based on the build type.

Third party Package - License - Copyright / Creator

asi-http-request BSD Copyright (c) 2007-2010, All-Seeing Interactive.

fmdb MIT Copyright (c) 2008 Flying Meat Inc. gus@flyingmeat.com

SBJSON MIT Copyright (C) 2007-2010 Stig Brautaset.

Base64 BSD Copyright 2009-2010 Matt Gallagher.

ZipFile-OC BSD Copyright (C) 1998-2005 Gilles Vollant.

GHUnit Apache 2 Copyright 2007 Google Inc.

Google Toolkit Apache 2 Copyright 2007 Google Inc.

Reachability BSD Copyright (C) 2010 Apple Inc.