jcrapsey's Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
StressLevelZero/MarrowSDK-Legacy
ange-yaghi/engine-sim
Combustion engine simulator that generates realistic audio.
Unity-Technologies/multiplayer-community-contributions
Community contributions to Unity Multiplayer Networking products and services.
ValveSoftware/unity-xr-plugin
OpenVR plugin for Unity's XR API
keijiro/OneEuroFilter
"1€ Filter" Unity implementation
vmware-archive/cascade
A Just-In-Time Compiler for Verilog from VMware Research
Interactml/iml-unity
This is an interactive machine learning framework for Unity3D. It allows developers the ability to use interactive machine learning in running games.
superunitybuild/buildtool
A powerful automation tool for quickly and easily generating builds with Unity.
Cysharp/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
RecklessCowboys/MultiScene
Unity Editor extensions to save multi-scene configurations
WebReflection/archibold.io
archibold.io
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
delight-dev/Delight
Delight is an open source component-oriented framework for Unity.
dotnet/reactive
The Reactive Extensions for .NET
modesttree/Zenject
Dependency Injection Framework for Unity3D
neuecc/UniRx
Reactive Extensions for Unity
LavaGang/MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
AprilAndFriends/theoraplayer
A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.
zoogies/Boneworks-Save-Manager
A save manager to switch between save data in boneworks, allowing you to utilize multiple saves.
angrave/SystemProgramming
Angrave's Crowd-Sourced System Programming Book used at UIUC
amethyst/amethyst
Data-oriented and data-driven game engine written in Rust
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
AGoblinKing/EarthRock
Make believe with friends.
tinkerer/PixelPusher
Java processing library to interact with PixelPushers
16n-faderbank/16n
Sixteen faders, a Teensy, MIDI over USB and jack, CV out, and I2C out. Phew.
sveltejs/svelte
web development for the rest of us