/PSRD-Engine

Pathfinder data engine

Primary LanguageJavaScript

Bonuses

Application

A modifier is a bonus if it's positive and a penalty if it's negative.

Bonus

Bonuses should have a type. Types do not stack unless stack=true Typeless bonuses default to stacking.

Penalty

Penalties can have a type. Types stack regardless. Typeless penalties stack.

Types

To Hit

  • STR mod for melee
  • DEX mod for melee if finesse
  • DEX mod for ranged
  • BAB

Damage

  • STR Mod

Dice

Dice can change class 1d6 -> 1d8 if it's enlarged 1d8 -> 1d6 if it's reduced

Dice can be added +2d6 for holy damage +5d6 for sneak attack