Yavalath application written in QT
MCTS AI for Yavalath. From "vanilla" MCTS it differs:
- it uses MCTS solver
- it avoid losing moves if possible (move selection as well in rollouts/simulations)
- it uses winning moves if possible (move selection as well in rollouts/simulations)
Those simple things greatly enhance the strength. More enchancement incoming after GUI complete, i.e. exploration tuning, opening books, RAVE, some heuristics for progressive bias, pattern matching.